

Ghost Platoon
Polygon Art · 2018 · Action, Multiplayer, First-Person
PC
Mostly Negative32% · 19 📉 Recent reviews down 19%
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Screenshots
About Ghost Platoon
Ghost Platoon is a fast-paced, easy-to-pick-up, PvP First Person Shooter with stunning visuals. Built with Unreal Engine 4, this game places emphisis on gunplay and map design. Read the environment and take down your enemy before they get the chance to get you!
Master a variety of modern-combat weaponry like Pistols, SMGs, Shotguns and Assault Rifles.
Gain experience with every kill and climb up 140 ranks, with unlockable character skins along the way.
Thought-out, handcrafted maps
- Village: A small town in peace, it would be a shame if someone would ruin it.
- Storm: Can you hear the thunder? Along streets and back alleys or tight indoor parts, learn to master the transition from close quarter combat to long-range shooting.
- Crosspoint: Set around a central crosspoint with a crashed helicopter, tanks and destroyed buildings, this truly a war-torn town.
- Depot: What is stored in this depot far out in the desert?
- Garage: Water is dripping from the ceiling, trash in every corner. This parking garage has seen better days.
- Temple: An ancient temple with tight corridors and a large central courtyard.
- Sunset: Welcome to paradise! A large tropical island with bamboo huts, suspension bridges, thick vegetation and sandy beaches.
- Container: The obvious map required in each shooter. Ideal for a hot brawl.
- Trainyard: This large industrial train yard offers large spaces and several accessible buildings.
- Treehouse: Snipe your opponent from a treehouse high above the ground.
- Backalley: Fight between two apartments on each side of a parking lot.
Diverse weaponry
Master a variety of modern-combat weaponry like Pistols, SMGs, Shotguns and Assault Rifles.
Fast-paced game modes
- Classic Deathmatch (the player with the most kills wins) for 2-16 players.
- Team Deathmatch (the team with the most kills wins) for 2-16 players.
- Bot Deathmatch, with AI soldiers joining the brawl for 2-16 players.
- Resource War (two teams fight over resources dropped by the AI) for 2-16 players.
- Golden Gun (Fight for a central placed golden revolver with unimaginable power) for 2-16 players.
- AIM (Only sniper rifles are allowed and players can’t leave their base) for 2-4 players.
- Melee (Let your fists speak, no guns allowed) for 2-16 players.
Straight progression system
Gain experience with every kill and climb up 140 ranks, with unlockable character skins along the way.
Old-school experience
- No loadout – pick up your weapon on the fly.
- No automatic health regeneration - your only chance is picking up a medkit.
- No classes – you just live for the frag.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Alright, so I played the game for 0.2 hours so I can't really judge much but then again I was not given the chance either. When I went online during the night (EU Timezone) there were 0 servers to join. The game was literally dead. So I tried the game in the bot deathmatch. What I found: - Considering it was made by 1 individual I have to say im not let down in terms of quality and stability of the game. - What I do dislike is the fact there is not a few dedicated servers around (would maybe get people a bit more started on creating a list of servers which might actually attract more people). - Well and obviously the game seems to be dead even before it started (I played on the day of launching and there seemed to be no one interested in hosting a game for at least the first 24 hours). - I am sorry for the guy who made it, but unfortunately this is not a game I would recommend mostly based on the fact there is no one to play against. Engraved5 found this helpful
oh my - where should i start? it is bad, very bad - period just an unreal asset swap3 found this helpful
Wow, so many terrible reviews... ...and it's still so much worse than I thought it would be ha ha, Not even going to refund my $1.49. Devs need all the booze money they can get... Cheers!2 found this helpful
Turns out my friends were right - I am a boring person Pros: - Models and weapons - The maps are partially well... - The military insignias as archivements for your profile showcase Cons (Oh boy): The AI requires some improvement, running against walls and trains was rather an unintentional feature? The "gameplay" is just lame, considering servers are just a word in that game, AI gameplay is to rely on. Didn't know "Vlave" was a thing, alright? As stated above, servers do not exist, quick play is just alike in other games a bad "meme", nothing turns out, either have someone who's as well stupid to buy it in order to play multiplayer... or... don't? No offense... but this game is abandoned to ♥♥♥♥, even by the developer (Last update according to changelog from 2018) Barely any noticeable afford placed into this game, considering it does cost more than 10 euros under normal circumstances and it's pretty much something alike a shooter, more afford and work could've been put in. The game as a whole is just dead, I've seen a cactus having more activity in 50 years in a savanna than this game will ever have Hereby have to press my red buzzer, please leave the stage. Buy this game o…2 found this helpful
Ghost Platoon, developed by Polygon Art and published by UIG, is a multiplayer-focused first-person shooter that aims to revive a stripped-down, old-school approach to competitive gunplay. Rather than chasing modern trends like complex loadout systems, hero abilities, or battle passes, the game positions itself as a straightforward arena-style experience where aim, positioning, and map awareness are meant to matter more than progression trees or meta builds. From the outset, Ghost Platoon makes its design philosophy clear: jump in, grab a weapon, and fight, with minimal friction between the player and the action. The core gameplay revolves around classic PvP modes such as Deathmatch and Team Deathmatch, alongside a handful of variations that restrict weapon types or introduce novelty rules. These modes are designed to be immediately understandable, allowing players to focus on moment-to-moment combat rather than learning elaborate systems. Health does not regenerate automatically, requiring players to actively seek out medkits placed around the map, which adds a layer of spatial strategy and encourages movement rather than passive camping. Weapons are picked up or accessed directl…
Bought it for 59 cents. What can you expect? I don't care if it was an asset flip or not. I was just looking for an FPS game with maps that you could play offline against bots, and I didn't want to pay 20 dollars for COD WW2 on sale. I don't think it's worth it when the multiplayer mode is dead. Here is my honest review: The fps game would be a lot better if the AI was more fun to play against. The AI bots seem to detect you by sounding your footsteps, sounding your gunfire, or if you are in close proximity and in the open. If you camp some corner in an out of the way area, you can just snipe bots all day long until your ammo runs out. The bots have no adjustable difficulty level. They seem to camp the gun orb locations, too. There is only two modes you can play with AI bots, and the others require people to play against. I think it would be better if all modes had AI, but I don't think the AI bots are smart enough for the other modes, which is why they are absent. The two modes are Bot Deathmatch and Resource War. The resource war is just collecting tokens that the bots release when they die, but the bots can't collect them, which is weird. There is no server play, and I am un…
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