

Ghost Merc: Frontlines
Ghost Merc Studio · 2026 · Action, Shooter, FPS, 3D, Military
PC
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Screenshots
About Ghost Merc: Frontlines
About the GameGhost Merc: Frontlines unfolds in a world gripped by geopolitical turmoil and escalating conflicts. Players assume the role of elite mercenaries, recruited by various factions to execute high-stakes missions across the globe. As tensions rise and alliances shift, players must navigate a morally ambiguous landscape where survival is paramount.
About the team: We're a small indie dev team (100% gamers), aiming to develop a fun and competitive FPS game without useless and overwhelming mechanics like sliding while shooting and "abilities". We believe that a much simpler gameplay is the way to success, as games need to feel fun, enjoyable and not feel like another job unless you aim for that. We are currently developing the game in Unreal Engine 5, using both custom and paid customized frameworks to achieve our goals.
Core Gameplay Features
- Tactical Gunplay – Engage in fast-paced FPS combat with responsive shooting mechanics, recoil control, and weapon handling.
- Matchmaking & Server Browsing – Join matches via automated matchmaking or manually select servers for testing.
- Game Modes – Double Tap: A high-stakes tactical mode where both teams must plant and defend bombs simultaneously. Strategic coordination and clutch plays are key to victory. More game modes coming soon.
- Manipulate Dynamic Objects - First iteration of object manipulation for dynamic cover creation (example: you can pick up objects and place them strategically for cover creation)
- Basic Weapon Loadouts – Test an initial selection of firearms, each with distinct stats and handling.
- First Iteration of Sound Design – Weapons, footsteps, and ambient noise contribute to immersion, with more refinements on the way.
- Factions Examples -
Early Stage Limitations & Ongoing Development
- Work in Progress UI – Current interface elements are placeholders and will be improved over time. Below it's a wireframe representation of the future in-game home screen (not final)
- Limited Map Selection – Dev map for testing, with more to come
- Bugs & Stability Issues – As an early build, expect occasional crashes, desyncs, and performance inconsistencies.
- Clan System - A dedicated clan system is in development and will be introduced in a later stage. Below it's a wireframe representation of a future clan dashboard (not final)
- Premium Shop - Our shop will only be available at full launch and players will decide what's in it. We're not trying to "milk" our player base.
About the team: We're a small indie dev team (100% gamers), aiming to develop a fun and competitive FPS game without useless and overwhelming mechanics like sliding while shooting and "abilities". We believe that a much simpler gameplay is the way to success, as games need to feel fun, enjoyable and not feel like another job unless you aim for that. We are currently developing the game in Unreal Engine 5, using both custom and paid customized frameworks to achieve our goals.
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