

Glitch Escape
Tiffany Phan · 2020 · Adventure, 3D Platformer, Puzzle Platformer, Singleplayer, Puzzle
PC
Mixed55% · 29 📉 Recent reviews down 47%
This game is free to play. Get it on Steam →
Screenshots
About Glitch Escape
This game was originally inspired by sleep paralysis and the metaphysical theories surrounding astral projection being one of the gateways to high dimensions. The game tells a story about characters who struggle with their reality and falls victim to an antagonist who wants to keep them forever in the "astral realm". The protagonist must face their fear, the antagonist: a version of themself that does not want to wake up, in order to save the others (who are also versions of them from other world lines).
The game was made by 16 UCSC students from the games department.
Credits
Creative Director: Tiffany Phan
Art Producer: Tiffany Phan
Technical Producer: David Monroe
Technical Lead: Seiji Emery, Rachel Haub
Music + Sound Design: Coy Youngblood
Lead Character Artist: Erica Li
Lead Environmental Artist: Sam Feng
3D Artists: Sam Feng, Erica Li, Eizi Yu
Visual Effects + Shaders: Sam Feng, Seiji Emery, Rachel Haub
Lead Programmer: Seiji Emery
Gameplay Programmers: Seiji Emery, Vladislav Kardash, Rachel Haub
Additional Programming: Hardwin Bui, Lubin Tu, Brennen Mcculloch
Level Design: Benjamin Chen
Narrative Director: Kris Torres
Cutscene Design: Tiffany Phan, Kris Torres, Hardwin Bui
Concept Art: Tiffany Phan, Erica Li, Sam Feng, Manon Lefebvre, Kris Torres
User interface + 2d Art: Tiffany Phan, Kris Torres
User interface Programming: Lubin Tu, Rachel Haub
Rigging + Animation: Sam Feng, Eizi Yu, Erica Li, Sam Wolfe
Trailer + Marketing: Tiffany Phan, Brennen Mcculloch
Many Thanks To: Eddie Melcer
Robin Hunicke
Marcelo Viana Neto
Elin Carstendottir
Tad Leckman
Max Kreminski
Sean Douglas
All the folks at the CMPM + AGPM games depts at UCSC
(and in particular, all of the fellow 17X students that we weathered together with under a global pandemic + everything else 2020 decided to throw at us, and still made some kick-ass games with regardless :) )
And last but not least, all of our supportive friends + family, both in and outside of the UCSC games program
Copyright 2020 The Glitch Escape Team
Thanks for playing!
The game was made by 16 UCSC students from the games department.
Credits
Creative Director: Tiffany Phan
Art Producer: Tiffany Phan
Technical Producer: David Monroe
Technical Lead: Seiji Emery, Rachel Haub
Music + Sound Design: Coy Youngblood
Lead Character Artist: Erica Li
Lead Environmental Artist: Sam Feng
3D Artists: Sam Feng, Erica Li, Eizi Yu
Visual Effects + Shaders: Sam Feng, Seiji Emery, Rachel Haub
Lead Programmer: Seiji Emery
Gameplay Programmers: Seiji Emery, Vladislav Kardash, Rachel Haub
Additional Programming: Hardwin Bui, Lubin Tu, Brennen Mcculloch
Level Design: Benjamin Chen
Narrative Director: Kris Torres
Cutscene Design: Tiffany Phan, Kris Torres, Hardwin Bui
Concept Art: Tiffany Phan, Erica Li, Sam Feng, Manon Lefebvre, Kris Torres
User interface + 2d Art: Tiffany Phan, Kris Torres
User interface Programming: Lubin Tu, Rachel Haub
Rigging + Animation: Sam Feng, Eizi Yu, Erica Li, Sam Wolfe
Trailer + Marketing: Tiffany Phan, Brennen Mcculloch
Many Thanks To: Eddie Melcer
Robin Hunicke
Marcelo Viana Neto
Elin Carstendottir
Tad Leckman
Max Kreminski
Sean Douglas
All the folks at the CMPM + AGPM games depts at UCSC
(and in particular, all of the fellow 17X students that we weathered together with under a global pandemic + everything else 2020 decided to throw at us, and still made some kick-ass games with regardless :) )
And last but not least, all of our supportive friends + family, both in and outside of the UCSC games program
Copyright 2020 The Glitch Escape Team
Thanks for playing!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀6 found this helpful
Игра 'Glitch Escape' - захватывающий платформер с уникальной механикой глитчей. Сюжет не выдающийся, но атмосфера и визуальный стиль цепляют с первых минут. Геймплей динамичный и требует не только ловкости, но и стратегического мышления, ведь умелое использование багов - ключ к успеху. Уровни спроектированы интересно, постоянно предлагают новые вызовы и заставляют экспериментировать с механиками. Плюсом является и музыкальное сопровождение, которое идеально подходит под происходящее на экране и усиливает ощущение напряжения. Однако, иногда управление может показаться немного неотзывчивым, что приводит к досадным падениям. В целом, 'Glitch Escape' - это отличная игра для тех, кто ищет что-то необычное и любит сложные платформеры. Не смотря на небольшие недостатки, она однозначно стоит потраченного времени. Рекомендую!
"Glitch Escape" is one of literally thousands of student projects infesting Steam. It's from UCSC in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This student project is a rather mediocre third person platformer with a gimmick around astral projection. You must overcome your fears to save others, who are versions of yourself from alternate timelines. Gameplay involves solving puzzles and navigating platforms, but mechanics are simplistic, and the game feels repetitive. But we shouldn't expect much from a student project, and that's…
One of the worst cameras i've seen on a videogame, is too sensible and janky, plus the moust dosnt lock on, be warned
[h1]Before I played Glitch Escape, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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