

Refunct
Dominique Grieshofer · 2015 · Parkour, 3D Platformer, Relaxing, Short, First-Person
PC
Overwhelmingly Positive96% · 16,00619playing now
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About Refunct
✦ AI summary
Restore a vibrant world through creative platforming across half an hour of seamless, uninterrupted gameplay featuring wall-jumps, slides, and springboards. This peaceful, pressure-free adventure stands out with its beautiful emotional soundtrack, dynamic day/night cycle synced to the music, and inclusive design that welcomes players of all skill levels.

A short experience about restoring a world featuring:
- Platforming: Wall-jumps, slides, pipes, lifts, springboards
- Beautiful: Emotional soundtrack and vibrant visuals
- Peaceful: Non-violent, open world without death
- Playful: Learn to play without tutorials
- Relaxing: Play at your own pace without pressure
- Dynamic: Changing world and music-synced day/night cycle
- Seamless: Half an hour of uninterrupted quality playtime
- For everyone: Enjoyable by a wide variety of player skill
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
20min gameplay if you 100% it. And it is not even challenging or anything, it's like a tutorial of a game that does not have much to it.
TLDR Could be longer, music is too intense, and having a more difficult platforming option would be nice. Overall 6/10 Consider this a "mixed" review. I like the game, it has plenty of polish and fun (albeit easy) platforming, sorta reminds me of the source engine physics. Performance and size optimization was never an issue. However, the music is WAY too intense for the gameplay. For a real-world comparison, imagine hiking a beautiful, tall mountain, completely separated from your digital or modern life. Just taking the view in. This game, with music turned off, is that... However, imagine a guy is BLARING skrillex with a jbl bluetooth speaker and singing his heart out. That's equal to the experience I had while playing. The game and the music are great, they just don't work right together. The music intensity and the length are the only issues I have with this game, which for a 3 dollar game that I got on sale this summer, is to be expected, but I wish it were just a *bit* longer. 30 minutes ain't enough. The hours-per-dollar ratio on the MSRP of this game is incredibly disproportionate to something like Celeste, although I won't hold this dev studio to Celeste standards …
PEAK game.
Short little game, really enjoyed it :), works brilliantly on the steam deck.
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i dont have a joke for this game i just like it
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