

Grand Academy II: Attack of the Sequel
Choice of Games · 2019 · Adventure, RPG, Indie, Text-Based
PC
Mixed55% · 11
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About Grand Academy II: Attack of the Sequel
Congratulations! We are delighted to welcome you back to the Grand Academy for Future Villains, the world's finest evil preparatory school. It's sophomore year, and everyone's back for a deliciously meta sequel.
Grand Academy II: Attack of the Sequel is a hilarious 215,000-word interactive novel and sequel to Grand Academy for Future Villains, by Katherine Nehring, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
In the space between worlds, between stories, beyond time and space itself, the Grand Academy for Future Villains trains the bad guys that every epic saga needs. Behold our dormitories, each befitting their narrative genre: horror, fantasy, sci-fi, or thriller.
This year holds terrifying new challenges: a roommate, a pet, and the ominous Board of Visitors and Overlords, who have come to review the Academy's accreditation. Under the Board's steely gaze, you may be eligible to receive a destiny, which every true villain craves. They have also set each genre against one another in the house tournament. Will you lead your house to victory, betray your comrades, or perhaps both?
And of course your "friends" are back, too. Aurion, Kinistra, Phil. Why, even your maleficent mother, Maedryn the Terror of Three Worlds, is here. Or shall I call her…Professor Maedryn?
And when things look bleak just remember: it's a trap! But you should know. You set it.
Grand Academy II: Attack of the Sequel is a hilarious 215,000-word interactive novel and sequel to Grand Academy for Future Villains, by Katherine Nehring, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
In the space between worlds, between stories, beyond time and space itself, the Grand Academy for Future Villains trains the bad guys that every epic saga needs. Behold our dormitories, each befitting their narrative genre: horror, fantasy, sci-fi, or thriller.
This year holds terrifying new challenges: a roommate, a pet, and the ominous Board of Visitors and Overlords, who have come to review the Academy's accreditation. Under the Board's steely gaze, you may be eligible to receive a destiny, which every true villain craves. They have also set each genre against one another in the house tournament. Will you lead your house to victory, betray your comrades, or perhaps both?
And of course your "friends" are back, too. Aurion, Kinistra, Phil. Why, even your maleficent mother, Maedryn the Terror of Three Worlds, is here. Or shall I call her…Professor Maedryn?
- Play as male, female, or nonbinary (or unhuman), gay, straight, bi, or ace.
- Play the game as a standalone, or import a saved character from Grand Academy for Future Villains.
- As Science Fiction, Fantasy, Horror, and Thriller battle each other, use your genre-savvy to lead your genre to victory -- or to seize a destiny for yourself.
- Raise an illicit monstrous pet in your dorm room!
- Support your mother's plans for school domination -- or break free and steal her clone army.
- As a TA, help your favorite professor get tenure - or sabotage their chances, and as the RA of Sci-Fi, Horror, Thriller, or Fantasy, figure out what's best for your evil little charges.
- Discover the Academy's fatal weakness!
- Acquire the metafictional tools you'll need to win the game of genre against genre! What can you do with a plot-hole digger or a flashback gun?
- Defeat your nemesis! Or save them! Or smooch them!
And when things look bleak just remember: it's a trap! But you should know. You set it.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Your mileage may vary with this one. It really seems like this game only follows up on some of the story threads of the original. Meaning if you did a goody-two-shoes route and romanced Kinistra, you’re going to be disappointed. She basically doesn’t show up at all, save for one blink-and-you-miss-it scene where she has no dialogue. So, if you were villainous in the first one, you might wanna check it out. If you were heroic, probably skip unless the meta-aspect sounds super intriguing to you.8 found this helpful
Can't really recommend a sequel that doesn't remember/acknowledge your choices in the first game. It may be worth playing on its own though, as the writing seems on par with the first game5 found this helpful
This game might [keyword, might!] have been something that's fine on it's own, but it's just ♥♥♥♥♥♥♥ as a sequel. It doesn't really follow up on anything from the last game? Why does it say Kinistra and Phil are around when they literally play next to no role in this game.3 found this helpful
I've never reviewed a game before, but I feel like people should be aware of what they're purchasing. This isn't a bad game, but it is a terrible SEQUEL (like Speed 2 or Home Alone 3). It barely counts as a sequel. If you played the first game as a classic villain, there's a good chance you'll only have a few issues here or there, but if you did ANYTHING ELSE - like attempt to be an antihero or hero.... You might as well have not played the first game, because NONE of your choices will have amounted to anything. This is probably why the reviews are so mixed. The reason I've personally decided to give it a thumbs down is simply because it isn't a good continuation of the first game, not because it's an overall terrible game. The writing is just as good as the first one and it could be a fun experience. I might have enjoyed myself more if I hadn't been so enraged over my lack of agency and the loss of everything I spent the last game working towards. Also, be prepared for around half of the characters from the first game to just not be there.
GAY! I don't know what the hell is up with this game but it is far too Inconstant to be a "story" base game. I am not sure if my roommate is male or female most of the time because the game itself keeps changing what they are called, it's the same with the rest people in the story as well, if my character is in a room with two others and it says "he said" which is a problem because the other two are female and I have the immersion breaking problem of trying to figure out who just said what and who the game is referring too. next is the story of the game in one word is "Derivative" I say this because it is so pointless, in the first game you make your way through as best you can, it's overly contemplated it's really simple but that is fine, in this one the "ground" of the story moves in weird and unforeseen ways all the time to point it really hard keeping track of what is going on in the story when it's over build then thrown away the next moment, it make its hard to like or see anything or anyone in the story as important or have reason to be in it in the first place.
Funny and a good story
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