

Greedy Dungeon
Dern Lin · 2020 · Deckbuilding, Card Battler, Dungeon Crawler, Casual, Card Game
PC
Positive82% · 34
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About Greedy Dungeon
Greedy Dungeon is a Deck-Building Roguelike game that you have to build a deck with your playstyle and embark upon a random-generated-dungeon swarming with dangers and favors. Your greed won't punish you, perhaps sometimes would.
that gives you a huge amount of replayability, every run is a different experience from before.
Building your deck with your own playstyle, 36 unique cards, and 7 dungeon cards can be acquired throughout the game. Cards can be bought from the store in the game, there are no card packs and THERE’S NO IN-GAME PURCHASES.
Instead of using better cards, you can use older cards and upgrade them and make them better. Cards are better with higher levels and with BETTER EQUIPMENT! This game’s not only a card game but works like an RPG as well, you can smith your equipment to higher stats, and the card will scale with those stats as well. More starting mana, and more starting hand cards, and higher damage or block.
15 Relics for you to play with. Once you reached the max rank, you can unlock the relic system. Relics will be your best friend to utilize the deck your build. Every relic has a unique effect to build with.
Features
Random-generated-dungeons
that gives you a huge amount of replayability, every run is a different experience from before.
Deck-building
Building your deck with your own playstyle, 36 unique cards, and 7 dungeon cards can be acquired throughout the game. Cards can be bought from the store in the game, there are no card packs and THERE’S NO IN-GAME PURCHASES.
Smithing System
Instead of using better cards, you can use older cards and upgrade them and make them better. Cards are better with higher levels and with BETTER EQUIPMENT! This game’s not only a card game but works like an RPG as well, you can smith your equipment to higher stats, and the card will scale with those stats as well. More starting mana, and more starting hand cards, and higher damage or block.
Relic System
15 Relics for you to play with. Once you reached the max rank, you can unlock the relic system. Relics will be your best friend to utilize the deck your build. Every relic has a unique effect to build with.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Greedy Dungeon is an enjoyable indie roguelike that successfully combines dungeon exploration, deck-building strategy, and RPG progression into a compact but rewarding adventure. Developed by Dern Lin and published by DDLin, the game embraces familiar mechanics while presenting them in a way that feels approachable and satisfying. Rather than overwhelming players with an excessive number of systems, it gradually introduces new mechanics that naturally build upon one another, creating an experience that is easy to learn yet capable of providing many hours of replayability. Every journey into its procedurally generated dungeons presents fresh opportunities, encouraging players to adapt their strategies instead of relying on a single formula. Although its presentation is modest compared to larger titles in the genre, the gameplay loop proves engaging enough to keep players returning for another run. Exploration forms the foundation of the experience, with randomly generated dungeons ensuring that every expedition offers a different layout, enemy arrangement, and collection of rewards. This unpredictability captures the spirit of roguelike games, making each run feel like a new challe…
Let's get the elephant in the room out of the way before moving further. Yes, the English translation is not great, but this game barely has any story, and you won't deal with the broken English outside of the tutorial, for the most part, so it's a rather minor nitpick, if any at all. This has pretty good ideas, like how the debuffs are different from what you see in 95% of other games where you see bleed and freeze, the upgrading of your cards to keep what you like relevant, no matter how late in the game, and the concept of the 'greed' is what makes this game good. Basically, you pick up loot, which clogs your deck, making it riskier to take fights, but the more you have, the more you can take back home to improve yourself. That was a fun concept. Animations are pretty minimal, and I don't particularly dig this artstyle. Variety is lacking, you either shoot the guy in the middle, shoot the guy in the front, or shield; that's the entire game. The resource management system is interesting, as well as the picking up of limited use, temporary cards, but they don't make the dungeons not feel repetitive and tiring. Instead of 12 grinding fights per mission, I would have preferred…
Fun light weight deck builder dungeon crawl. Game can be used to showcase and teach the general mechanics. There is a ton of repayable with the relic systems building fun combos and seeing how they interact with each other.
This game was fine. It's not the most challenging one and I got bored long before getting the 100 quest achievement (I'm at 51), but I enjoyed it for some ~10 hours, which makes it worth the price.
It is good to kill a few hours.
Full of ugly art and bad translations
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