

Guild Saga: Vanished Worlds
Ocelot · October 10, 2024 · RPG, CRPG, JRPG, Turn-Based Tactics, Tactical RPG
Buy Guild Saga: Vanished Worlds from Eneba at $15.29 — the cheapest of 3 stores we compare.
Where to buy Guild Saga: Vanished Worlds — official stores
Cheapest Guild Saga: Vanished Worlds keys — keyshops
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Guild Saga: Vanished Worlds price by region
Guild Saga: Vanished Worlds costs £10.02 in the United Kingdom, $10.49 in Georgia (USD), €11.23 in Europe (EUR), $15.29 in the United States, R$48.90 in Brazil and zł62.10 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £10.02 −40% | £16.75 | £10.02 | 3 | |
| $10.49 | $10.49 | — | 1 | |
| €11.23 −28% | €15.60 | €11.23 | 4 | |
| $15.29 −20% | $15.99 | $15.29 | 3 | |
| R$48.90 | R$48.90 | R$111.93 | 2 | |
| zł62.10 −32% | zł91.99 | zł62.10 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Guild Saga: Vanished Worlds
Guild Saga: Vanished Worlds is a tactical turn-based RPG where you build a customizable party of diverse heroes to uncover dark secrets and shape your destiny across a richly detailed world filled with consequential choices. With deep character customization, over 100 skills to master, meaningful companion relationships, and the freedom to craft your own combat style, every decision you make rewrites the story of this ancient land under shadow.
Enter the Realm of Aarde: An ancient entity stirs in the darkness, casting a veil of shadows across the land and threatening all of humanity. This growing menace has escalated the already dire situation on the newly discovered continent of Andra, where tensions run high. As a fledgling on your first mission for the Heroes Guild, you will be unwittingly drawn into the heart of this unfolding crisis. The secrets you uncover and the choices you make will shape your path as you navigate this perilous world...

Classic Turn-based Combat
Guild Saga: Vanished Worlds' tactical, isometric turn-based combat draws inspiration from the classic RPGs of old, offering both depth and strategy. As you recruit and assemble a diverse party, each member’s unique abilities become crucial to your success on the battlefield.
Strong Narrative and World-Building
Experience a deeply crafted narrative where every choice you make holds weight. The world is meticulously designed, filled with rich lore and vibrant characters, each brought to life through carefully written dialogue and stunning illustrations. The Respite Archipelago is a vast and immersive setting, brimming with optional quests, intriguing NPCs, and hidden treasures. Exploration is richly rewarded in a world where your decisions matter and every journey leads to new and meaningful discoveries.
Assemble the Perfect PartyForge your hero with limitless possibilities—choose from five races, define your inclinations, and shape your talents and skills. Then, assemble a team of diverse companions, from noble knights to arcane sorcerers and even the undead. Each recruitable ally brings a unique dynamic to your party.
Fully Customizable Companions
Your companions are more than just sidekicks; they’re fully customizable characters with their own skills and equipment. Tailor their abilities to fit your strategy, with over 100 skills across 10 disciplines and countless items to explore, you control every aspect of your party's growth.

Bonds Beyond Battle
Allies in combat and more, your companions are complex characters with rich backstories, personal quests, and evolving relationships. Engage with them deeply as you journey together, and see how your interactions shape their stories. Whether forging unbreakable friendships, sparking romance, or igniting rivalries.
Immersive Story CampaignImmerse yourself in a deeply rich and story-driven RPG. The world is alive with a main narrative that pulls you in and countless side quests that expand your journey. Engage with a diverse cast of NPCs, each with their own stories to tell, and uncover hidden lore in every corner—from ancient books to forgotten notes.
Culinary and Alchemical Mastery
Step away from the front lines and experiment with food and potions. Create recipes that do more than just fill your belly—they’ll give you the edge in battle, whether it’s by healing wounds or enhancing your abilities.
Craft Your Combat Style
Whether you want to blend the raw power of a warrior with the healing light of cleric magic, or wield dark forces while constructing mechanical defenses, the choice is yours. The game’s flexible system allows you to mix and match abilities from different schools, letting you attack, defend, summon, or support in whatever way suits your strategy best.
Guild Saga: Vanished Worlds — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
its very pretty, sadly its marred by just plain unfair imba enemy encounter design the further you go. so yeh if you like reloading over and over again till you got the right dicerolls to win have fun.i strongly dislike stacked against you fights and i hate it even more when the enemy can teleport and run all over the map while also being able to out dps and heal on top of having more aoe and areal denial then you do. maybe its fun if you minmax and over prepare but thats just tedious and unfun since you cant even cast spells outside of combat or try to seperate and single out enemy groups. gosh most fights just start with you being forced to walk up to the face of an enemy so that can freely pelt your dumb pile with aoe while you bodyblock yourself from even advancing. i just dont enjoy enemies just having double the movement points of you and just spamming abilites willy nilly while yours are on cooldown for half the fight. ew.i really tried to have fun with this but it just becomes such an annoying tedius slog. but eh there is a demo to try and see for yourself if you like it and its still in EA. but i wont be playing this anymore and maybe check back once its fully releas…4 found this helpful
Loved this game. Great music, art and character options. The side quests and humour were a nice surprise! The fights are tough, as some reviews have pointed out, but the challenge is actually what kept me addicted to continue playing. Repeated play helped me learn the fighting styles of all the characters, and it developed my awareness of the unique skills of each party member. Looking forward to the full version!2 found this helpful
I've played the demo version, which I think cuts you off right before you get to the first main hub. What I can say with confidence is that there's definitely enough potential here, so much so that I immediately bought it after I was done with the demo. Admittedly, I thought I would be playing the game sooner but it's been delayed to Q2 next year which is fine, rather have a delayed but amazing game than a rushed and unsatisfactory one. The comparison with divinity original sin games is certainly more than fitting here, especially with the combat system. You have action points, movement points, and combo of different elemental types that complement each other(based on my very limited experience with the game). The biggest difference here is the game being tile-based. The demo itself took me around 4 hours ish to finish and damn was it fun. The combat is really addictive to me, and I like that most encounters required some level of thoughts going into them or you'll have your ass kicked. I also like what I'm seeing from the story and the characters. If you like jrpgs, then I'm sure you'll have a good time with it. My only gripe so far is the UI. The battle formation setting i…2 found this helpful
A very promising game, be it story, gameplay or art. The difficulty is reasonable and there are a fair bit of different potential viable builds. Coupled with different decisions one can make in the story, the game has plenty of replay potential. Going by the steady progress the devs made since EA start, this game will likely be my GOTY 2026.2 found this helpful
Great Art and story plus combat so far loving the game1 found this helpful
Honestly a game that wants to be Divinity Original Sin (1 and 2) very hard but falls short. Lack of good graphics can make understanding pathing very poorly. Inventory managment is frustrating, having little method to view all the crap that each individual is holding. Overall lots of unfun enemies that seem to get bonus moves, better range than you. Lack of ability to sneak, and actually start a battle to your advantage. you can never attack first. Can't use healing spells out of combat.
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