

HardLuck
Akshay Gadekar · 2026 · Strategy, Battle Royale, Survival, Action, PvP
PC
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Screenshots
About HardLuck
"HardLuck" is a 100-player turn-based Battle Royale where dice decide your fate. Roll, move across a shrinking grid arena, grab weapons and gear, aim & fire all in simultaneous timed turns. Outsmart, out-position & outlast 99 rivals. Just sharp Strategy with Lucky rolls. "Fight your enemies, Fight your HardLuck" The last player standing wins.No twitch aim. No ping advantage. Just positioning, timing, and the roll of the dice
ROLL - Each turn begins with a Dice (d6) roll (1-6 steps).MOVE - Choose a cardinal direction and commit. Your move locks in simultaneously with 99 other players. Land on the same tile? Dice-off - highest roll wins, loser gets bumped and takes damage.LOOT - Auto-collect weapons, health packs, grenades, traps, and tactical gear scattered across the grid. 15 unique pickups - each changes how you play.AIM & FIRE - After moving, you get 15 seconds to aim your weapon and fire at enemies in range. Sniper from 10 tiles away? Shotgun at point-blank? Toss a Molotov to create a fire zone? Your call.SURVIVE - The arena shrinks every few turns. Players are eliminated. Repeat until one remains.
Different weapons have Different Damage & Range.
WEAPONS
Unlike traditional Battle Royale, "HardLuck" rewards positioning over aim. Every fight is a calculated risk:
ROLL - Each turn begins with a Dice (d6) roll (1-6 steps).MOVE - Choose a cardinal direction and commit. Your move locks in simultaneously with 99 other players. Land on the same tile? Dice-off - highest roll wins, loser gets bumped and takes damage.LOOT - Auto-collect weapons, health packs, grenades, traps, and tactical gear scattered across the grid. 15 unique pickups - each changes how you play.AIM & FIRE - After moving, you get 15 seconds to aim your weapon and fire at enemies in range. Sniper from 10 tiles away? Shotgun at point-blank? Toss a Molotov to create a fire zone? Your call.SURVIVE - The arena shrinks every few turns. Players are eliminated. Repeat until one remains.
Different weapons have Different Damage & Range.
WEAPONS
- Pistol
- Shotgun
- Sniper
- Bow & Arrow
- Flamethrower
- Grenade
- Molotov
- Landmine
- Trap
- Health Pack
- Shield
- Speed Die
- Cloak
- Teleport
- Double Roll
- Procedurally generated grid with obstacles and cover
- Shrinking danger zone forces players inward
- Items spawn across the map and refresh every 6 turns
Unlike traditional Battle Royale, "HardLuck" rewards positioning over aim. Every fight is a calculated risk:
- Should you rush toward loot or stay in cover?
- Do you burn your Teleport to escape or save it for the endgame flanking?
- Place a Landmine and bait enemies toward it?
- Cloak up to survive the shrinking zone unnoticed?
- 15 Unique Pickups - Weapons, traps, throwables, and tactical items
- Simultaneous Turns - Everyone acts at once. Pure unpredictable chaos
- Shrinking Arena - Forces confrontation, rewards aggressive play
- Turn-Based Combat - Think before you act. No twitch skills needed
- Spectator Mode - Watch the action as a floating ghost after death
- Low-Poly Vibrant Art - Stylized neon aesthetic, runs on anything
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