Healer

Healer

Valentin Louvet · July 24, 2026 · Action Roguelike, RPG, Medical Sim, PvE, Action

Buy Healer from Steam at $5.99 — the cheapest of 1 store we compare.

PC
Mostly Positive79% · 14
Best price
$5.99
lowest tracked $4.19
Steam Buy at Steam

Prices last checked

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Where to buy Healer — official stores

Steam
Steam
Standard Edition · Steam
$5.99
Buy

Healer price by region

Healer costs $3.99 in Georgia (USD), £5.29 in the United Kingdom, $5.99 in the United States, €6.15 in Europe (EUR), CA$7.19 in Canada, A$8.50 in Australia, NZ$9.59 in New Zealand, R$23.49 in Brazil and zł25.49 in Poland right now.

Cheapest Healer offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.99 $3.99 — 1
United Kingdom £5.29 £5.29 — 1
United Statesyour region $5.99 $5.99 — 1
Europe (EUR) €6.15 €6.15 — 1
Canada CA$7.19 CA$7.19 — 1
Australia A$8.50 A$8.50 — 1
New Zealand NZ$9.59 NZ$9.59 — 1
Brazil R$23.49 R$23.49 — 1
Poland zł25.49 zł25.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Healer

Heal your party as you defeat the leaders of the demon lord army. Find your unique playstyle by combining upgrades. As you die, you will learn the patterns and mechanics. Maybe one day you won't have to come back to life to save the world!

Healer — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 30, 2026
If you usually play as a support character in MOBA games, you will probably enjoy this one. I understand that the game is designed as a fast-paced, non-stop boss rush, but it really needs a proper tutorial at the beginning—right now there’s no introduction at all. Regarding the skill set, I think it would be better if abilities were unlocked gradually. At the moment, everything is unlocked from the start, and I didn’t know how to use them until I hovered over each skill to read the description. Each room level should also provide rewards such as experience points, gold, or weapons to help upgrade the character’s power. Hopefully, I can try these improvements in the next updates. In summary, I like the game’s idea and see a lot of potential in the future.
5 found this helpful
Recommended Sep 1, 2026
Genuinely a well made game with a refreshing concept. It's something fun and different approach from a generic rpg game. Demo feels a bit off to play when it was it development but the final game came out pretty good. Smooth player and boss animation and movements and lots of hidden mechanics as well.
3 found this helpful
Recommended Sep 1, 2026
Everyone stands in the fire and expects you to heal them, very realistic.
3 found this helpful
Recommended Aug 30, 2026
:)
2 found this helpful
Not recommended Sep 5, 2026
I like the premise of this game as an avid fan of rogue like games. This is not a good game. Outside Bard, the controls don't work seem to work. Resurrection does nothing. Ultimate does nothing. The full game felt like a demo. Hopefully this will be better in the future to make it worth while to get.
1 found this helpful
Not recommended Sep 4, 2026
Meh, after trying the demo and waiting for the full release, the game has more polish but still lacks sauce. Once you beat it for the first time, you kinda already saw everything the game has to offer. Similar to the demo, combat is too plain and uninspired. There are facsimiles of a stereotypical MMO raid boss encounter, such as red circles on the ground and flying projectiles, but you sort of engage with them in the same way. Would have loved to see more interesting boss mechanics for sure. Same idea with upgrades. Incremental stats by themselves are really boring, which makes the upgrades all feel like dump stats. It's also very linear, like there's no one passive point that really juices your character. It makes it so that you feel like there was no upgrade in the first place, as you are just playing catch up with the boss scaling. I usually never end up talking about pricing, because value is subjective. However, I feel like 13 aussie dollars is asking way too much for what I'm getting compared to other indie darlings, and it's such a hard price point to recommend to friends. At the end of the day, the game just needs more variety and content to be worth it. EDIT regardi…

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