

Healed To Death
Branno · 2025 · Party-Based RPG, Roguelite, Dungeon Crawler, Dark Fantasy, Action Roguelike
PC
Very Positive81% · 162
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About Healed To Death
Healed To Death is a rogue-lite based on Healing in MMORPGs. Draft a party of heroes. Explore dungeons. Heal your allies. Slay the undead in your way. Acquire gear and loot. Discover spells. Learn upgrades that change how you play. Defeat powerful bosses. Buy permanent upgrades.Features
- Form a party from 35 heroes
- Use 32 different spells and alter them with 274 upgrades
- Battle against 111 different undead monsters and 22 bosses
- Discover, purchase and equip magical armour, spells and various trinkets
- Venture through 8 different dungeons
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a great game, but unfinished, and has since been abandoned by its developer for myriad reasons. I really want to recommend it, but the content that is in the game isn't worth the $15 pricetag. If it's ever on sale or is reduced in price, it's absolutely worth it.13 found this helpful
I freaking love this game. This is my dream game. I love healing and having a rogue-like with this element in mind is amazing. If I were a game dev, this would be the game I would make. This is my heavy biased opinion, but I can't express how much I love healing and I really like playing solo. This game hits for me. Edit: It doesn't look like it has been worked on in a while, but I hope the dev comes back and works on it more. I'll enjoy it while I do.4 found this helpful
Got this game on sale for 10 and put 13 hours into it in 3 days. If you like WoW healing and want a small but medium depth roguelike then this is your game. Doesn't seem like there are any updates planned but the game is worth its price.1 found this helpful
Needing to direct the party iiiis a bit tedious, but also the party stubbornly standing in the poop is accurate. It fills that healer itch, and keeps me away from mmo's. 10/101 found this helpful
I wanted to love this game. The core idea is fantastic: an MMO healer simulator where you're the stressed-out healer trying to keep an AI party alive while chaos unfolds around you. That's a genuinely unique concept and one that immediately grabbed my attention. Unfortunately, what exists right now feels less like a finished game and more like several half-finished games competing for attention. The most baffling decision is the complete lack of a save system. In 2026, asking players to commit to lengthy runs without the ability to stop and continue later isn't hardcore design—it's simply hostile to players with jobs, families, responsibilities, or functioning adult schedules. A lack of save functionality is one of those features that instantly changes a game from "I'll keep playing this" to "I'll come back when it's finished." For some players, it's a refund-worthy issue all by itself. Beyond that, the game suffers heavily from feature creep. The healer-focused dungeon gameplay should have been the entire game. That's the hook. That's the interesting part. That's what makes people click the store page. Instead, development effort appears to have been scattered across rogueli…
Been looking for a game like this. It's very good. Single player healing/enchanting/dps with a high skill cap. The controls are great. Can easily reposition the team, select target allies and enemies, select enemies you want your team or your team minus your tank to focus. Good variety of spells for PC and NPCs. Has the complexity to keep any player interested, while also being accessible to more casual players I think. Edit: A tip for controlling party. If you want to move them but don't want them bunched together (want them to go back to formation), you can shift 3 then shift 4. As long as enemies aren't too close, they'll go into formation. Would be nice if we could move specific party members instead of all at once, but it works fine.
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