

Mini Healer
Sad Doge · April 24, 2020 · Party-Based RPG, Loot, Dungeon Crawler, Character Customization, Action RPG
Buy Mini Healer from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Mini Healer — official stores
Mini Healer price by region
Mini Healer costs $4.99 in Georgia (USD), £5.79 in the United Kingdom, €6.59 in Europe (EUR), $7.99 in the United States, CA$8.99 in Canada, NZ$10.29 in New Zealand, A$11.50 in Australia, R$16.59 in Brazil and zł28.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £5.79 | £5.79 | — | 1 | |
| €6.59 | €6.59 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| NZ$10.29 | NZ$10.29 | — | 1 | |
| A$11.50 | A$11.50 | — | 1 | |
| R$16.59 | R$16.59 | — | 1 | |
| zł28.99 | zł28.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mini Healer
Play as the dedicated healer in a party-based dungeon crawler where you'll face 35 unique bosses while collecting over 300 artifacts and mastering 23 customizable spells across deep skill trees. The game stands out with its focus on the healer role, extensive loot system, in-depth crafting mechanics, and procedurally generated endgame content that keeps the challenge fresh.
Mini Healer is a single player healing simulator/raid manager RPG with ARPG inspired deep character customization and itemization. Play as the healer in MMO inspired boss fights, acquire powerful items, and customize your party to your heart's content.
Mini Healer — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mini Healer offers a focused take on support-role gameplay with solid build diversity and meaningful boss mechanics, though players are divided on its execution. Some find it a satisfying, cozy healing experience that scratches an MMO support itch, while others criticize significant balance issues where damage vastly outscales the need for healing, making the supposed healing-focused gameplay feel secondary to damage optimization, and report frustrating difficulty spikes with unfair mechanics. Most players who enjoyed it recommend picking it up on sale rather than at full price.
Mini Healer keeps with the same formula. Raise levels to defeat a monster, then raise more levels to defeat the next monster. Then after doing that, I fight a monster that turns your men into stone and then quickly depleats your hit points. You cannot raise enough levels to defeat it. This game is total *censored!*
I really want to like this game. It has an amazing foundation, lots of build diversity, lots of bosses with meaningful mechanics, and interesting itemization. Unfortunately, the balance makes it all superfluous. Outside of dying to pass/fail mechanics, which I only failed because I wasn't reading the explanations in advance and was learning as I fight, I didn't lose a fight a single time all the way through the campaign. The game, supposedly about healing and surviving, is really more about damage optimization. The enemy health scales way more than the necessary healing, to the point where healing is a joke and it's just about optimizing damage. Not even for enrages, as boss's don't even have enrages, but just so fights don't take too long. As an example, there's one fight where you are supposed to alternate between 90% reduced healing and reduced damage dealt (don't remember the number) depending on if you need healing, but I just brute forced through the healing debuff easily. And I did all this without farming gear at all. If the dev was active and there was hope for balancing, I would cautiously recommend the game on the assumption there would be balance passes or harder dif…
Cozy game for healers, i guess...
It gives me the satisfaction of healing, without being blamed for everything by my party members. My only complaint is the lack of native controller support.
Picked this game up on sale. I dont regret it at all. Satisfies my healing itch. Thank you <3
Mini Healer takes one of the most demanding support roles found in MMORPGs and builds an entire single-player RPG around it. Rather than controlling the hero who deals the most damage, the player's primary responsibility is keeping an adventuring party alive through increasingly difficult encounters. Developed and published by Sad Doge, the game mixes raid-style healing with character progression, equipment hunting, crafting, skill trees, and boss mechanics. It is a specialized concept, but the commitment to that concept gives the experience an identity that stands apart from conventional fantasy RPGs. Combat revolves around monitoring the condition of party members while responding to incoming damage with an assortment of healing and utility abilities. There are more than 20 spells available, allowing players to create different ability setups instead of relying on a single predetermined rotation. Efficient healing becomes increasingly important because simply casting abilities whenever someone loses health can quickly waste mana and leave essential skills unavailable during a major attack. Successful encounters require learning when damage is coming, deciding which character nee…
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