

Heretic's Fork
9FingerGames · 2023 · Bullet Heaven, Deckbuilding, Tower Defense, Strategy, Roguelike Deckbuilder
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Screenshots
About Heretic's Fork
Manage Hell's infernal bureaucracy by placing demonic towers to punish sinners and defend rifts against escape attempts in this darkly comedic deck-building strategy game. Build your power through a unique card system, work with different departmental demons, and earn wages based on your infernal efficiency.
Your role will involve not only managing the current population but also implementing innovative strategies to streamline our operations. You will be tasked with punishing sinners using our state-of-the-art computer system, HERETIC'S FORK, developed by DeusVult Inc.
We are confident that your skills and expertise will greatly contribute to maintaining order and efficiency in our unique environment. We look forward to having you on board and seeing the positive impact you will bring to our organization.
1. Choose a demon to act as your subordinate who will manage all site operations.
2. Protect the rift between Hell and Earth from escape attempts by dwelling heretics.
3. Punish sinners with monstrous towers that deal Holy, Unholy, and Hellfire damage.
4. Plan strategies and build strength using our deck-building system.
5. Achieve great results to receive more cards for your deck.
6. Work for various departments, each representing a circle of Hell, and cooperate with them.
7. Ensure that sinners do not damage our property by keeping them from passing through.
8. Receive wages for each shift based on the number of sinners punished. Your success depends solely on you.
9. Be an integral part of our fun and delightful team with a shared dark sense of humor.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 2 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A stylish but very stripped back tower defense game that lacks replay-ability and has less interaction that free flash games of the mid 00's (IFKYK). You can skip this one.
Basically a tower defense game with only one tower. It's interesting, but after a short while some questions came up: [list] [*]Why can't the game run faster? There is an option to increase game speed, but I feel like it should go a lot faster. [*]Why does the game flow get interrupted like every 10 seconds? Just let the game run for a while. [*]Why do cards spawn regularly that cost nothing? They sometimes give bonuses, but just give them to me directly instead of making me do busy work by clicking on them by hand. [*]Why are there no hotkeys for things you do regularly? Some hotkeys exist, but I didn't find any for stuff like selecting and picking a card (which you do 3-4 times every couple of seconds). [*]Why can't I beat the first level? Do more levels even exist or is there just one long run? [*]Runs seem to be based on luck a lot, depending on what cards you get. [/list] It could have been a good game (not great, mind you) if they thought out their game better. The game brings to mind a quote from a well known reviewer: "It's like: What were they thinking?"
Great game to spend a few hours on, or possibly even more. Music slaps. Got all the achievements. If you like rogue lite/towerdefense with upgrades and unlocks, this is your game.
Typical "bullet heaven" (derogatory), it boils down to math homework and very simple reaction checks to ensure the player isn't purely AFKing, the strategizing here is very minimal, and unfortunately I also did not like the presentation which makes it so I'm not distracted from the underlying excel spreadsheet.
I got multiple points I dislike about the game, and after several hours, I can't excuse it. · The speed: The game max speed is not high enough and you don't have much of way to interact with the enviroment other than with the use of actives and a few cards, which has another problen on it's own. · Interaction: The game has several system to interact with what's on screen but it fails terribly at imprementing them to a functional degree, the actives don't do enough and if you are building for passives you reduce the cooldown between uses which makes it a necesity to turn the auto fire. Alongside this issue there are several cards in the game that deal damage to all units in the screen, problem is, that time this happens is only on the frozen time of the drawn cards, a very limited window that doesn't really contribute enough or can even build around with anything, being able to play them any time during that round would be an interesting route but still irrelevant as the numbers in the cards are nowhere near high enough to be relevant once you are deep enough into the run. · The cards: It's deck building where the deck is surprisingly fluid but the main thing you want are either …
It's freaking awesome
Community reviews
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.













