

Emberward
Refic Games · 2024 · Tower Defense, Falling Blocks, Strategy, Roguelite, Deckbuilding
PC
Overwhelmingly Positive97% · 3,673
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About Emberward
✦ AI summary
Design custom mazes and place towers strategically before each battle, then power them up with runes that enhance abilities or change their size and effects. With diverse tower types ranging from poison spreaders to luck-based D20 towers, plus roguelike progression through talents and relics, every run offers a fresh tactical puzzle.
- Build a maze before the battle begins! Be creative and find the best setup with the block cards in your hand.
- Make good use of your limited wall blocks! Will you make the monsters take a longer route, or will you use the blocks to position your towers more strategically?
- After the battle, add various runes to the block cards! Runes can enhance your towers, grant blocks special abilities, or even double their size!
- Tower with various sizes: 1x3? 2x2? 3x3? Building powerful towers requires careful planning!
- Poison Towers that Span Monster Paths: Instead of shooting, we pour poison directly on the enemies' heads!
- Drone Towers that Track Enemies: Why wait for enemies to come? Attack is the best form of defence!
- D20 Towers that Test Your Luck: Higher number equals higher damage!
- (...and a lot more!!)
- Choose your character and flame before starting your adventure!
- Each run is unique with different maps, tower compositions, and mazes.
- Collect new towers, block cards, or power relics during your journey.
- Each battle grants you experience. Learn from various talents and become stronger for your next adventure!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An utterly delicious tower-defense game (build your own maze wave by wave) I haven't seen a roguelite tower defense game before - not only is there a huge library of towers (so every run begins and ends with a different grouping - you can change the loadout between stages in a run), but you must also manage your blocks. I was bummed to see there are only four locations/maps until I realized that between the different paths through the maps, randomized elements of the towers/blocks (and their buffs/mods), and unlockable heroes/fires that demand alterations in gameplay. I've only been playing for 11 hours, but I imagine I'll be here for many hours/years
I'm not used to tower defense that much but I was eyeing Emberward. I tried the demo twice and couldn't completely get into it and I didn't know why. But I continued checking updates and I liked the dynamic from the devs and what I was reading. The game was still appealing to me so I decided to get it just before the 1.0, to see if I could really get into it and this time I did. Once I began to really work on placing tetrominos strategically to carve the path of the enemies and for example make long corridors with a tower or 2 in front that would spit lightning balls going through a big crowd it clicked and I finished a run. The boss was pretty epic and now I can slowly work on unlocking everything and soon trying the harder difficulties beyond normal. I can really tell there's a ton of love and work put into the title and it probably deserve its high praise.
ill keep it short. you like td? Do IT.
IS GOOD
Addicting fun, lots of content and game modes. 10/10
ooo la la~
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