

Homesick
Lucky Pause · 2015 · Atmospheric, Puzzle, Exploration, First-Person, Indie
PC
Mostly Positive77% · 1,27872Metacritic
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About Homesick
✦ AI summary
Explore an abandoned building's mysteries while piecing together your forgotten past through atmospheric puzzles and environmental clues across both waking and nightmare worlds. This first-person puzzle adventure stands out for its haunting atmosphere, innovative puzzles, and narrative that unfolds entirely through exploration and discovery.
Explore an abandoned building, encountering puzzles and clues as the story unfolds. You seem to have been there so long that direct sunlight is blindingly bright, at home in the serene but foreboding atmosphere. When you sleep, you are plagued by nightmares, frantically running down hallways chased by darkness, an axe in hand.
Find the remnants of the building’s inhabitants to discover who you are, what happened, and what you need to do, as you try to escape in both your nightmares and the waking world.
Homesick is a puzzle exploration mystery game with a first person perspective, in a richly detailed and atmospheric 3D environment.
Find the remnants of the building’s inhabitants to discover who you are, what happened, and what you need to do, as you try to escape in both your nightmares and the waking world.
Homesick is a puzzle exploration mystery game with a first person perspective, in a richly detailed and atmospheric 3D environment.
Features
- hauntingly beautiful and atmospheric 3D environment
- innovative yet straight-forward puzzles that are satisfyingly challenging
- the story unfolds through solving puzzles, finding clues, exploration, decoding text, and unlocking new areas
- average playtime 2 to 4 hours
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I've only finished this game two or three times in the years I've owned it, but I think about it all the time. It's a beautiful, melancholic, contemplative experience that commits to a very bittersweet atmosphere and delivers on it. If you're into thoughtful walking sims and puzzles, and the inherent joy of wandering around crumbling long-abandoned architecture, then this is a good one!
While the game would have otherwise COULD HAVE been good, there are two major issues with it. One plagues the vast majority of the "walking simulator" genre, and it's the snail waaaaaaaaaaaaaaaaaalking speed. The other multiplies it a hundred times. Once you get the very first nightmare and read the sign on the door ("keep the hall lights on"), reading every letter becomes really trivial, but rather time consuming. So you are just forced to waste time walking, and waste time reading... I dunno if at some point you get them auto-decoded, I dropped the game after going through about 15 full-size pages. ... Maybe it would have been worthwhile if they weren't smalltalk about nothing ...
I got exactly what I paid for
The game is difficult to pick up and the advancements are not always straightforward, but the atmosphere is moving and tells a very specific story with no spoken dialect, no characters apart from your own self, and a simple yet poignant musical score that belies a sadness appropriate to the setting. The game is short, sweet, and deliberately slows you down to give you a chance to appreciate the aesthetics.
fun little game, its worth the lore
really not much to this, kinda boring
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