

Impossiball
Dark Duo Games · 2017 · Old School, Arcade, Bullet Hell, Sports, Tennis
PC
Positive89% · 46
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About Impossiball
"WELCOME TO IMPOSSIBALL!"
IMPOSSIBALL is a re-imagining of Atari’s "Pong" with three different game modes that can be played in singles (1-2 players) or doubles (1-4 players). The game modes are: IMPOSSIBALL, DODGEBALL and LONEBALL.
IMPOSSIBALL
IMPOSSIBALL is like Pong but with 500 balls instead of one. There are 10 different Power-Ups to collect (or avoid):
- Bigger - Increases your ship's size
- Fast Balls - Increases the speed of all balls
- Impossiball - Randomises the direction of the balls
- Inversion - Reverse's your opponent's controls
- Invisiball - All balls are invisible
- Magnet - Balls are attracted to your ship
- Shield - Your goal is protected
- Slow Down - Reduces your opponent's speed
- Smaller - Reduces the size of your opponent's ship
- Stop - Pauses the movement of all balls
(All power-ups are temporary except for Fast Balls.)
DODGEBALL
DODGEBALL requires you to avoid getting hit by the orange balls as they get bigger and faster. The affect of some Power-Ups is slightly different in this game-mode, for example: BIGGER makes your opponent's ship bigger while SMALLER makes your ship smaller!
LONEBALL
LONEBALL is our love-letter to Atari's original game featuring one, lone ball drenched in a neon glow and all set to a chip-tune soundtrack!
All game-modes can be played in single player, or with 2 to 4 players as co-op or versus - using any combination of mouse, keyboard and up to four controllers.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
2 found this helpful
The ball rolled. I believed in physics. Then physics left for coffee and left me spinning in void. But… I’m head over heels.1 found this helpful
Impossiball is a gleefully chaotic arcade title that takes the bare bones of classic Pong and stretches them to absurd, energetic extremes. Developed and published by Dark Duo Games, it is built around immediacy, spectacle, and social play rather than precision simulation or long-form progression. The game’s philosophy is simple and unapologetic: take a universally understood control scheme, flood the screen with action, and let players react, laugh, and adapt in the moment. What emerges is less a traditional competitive sport and more a party-friendly test of reflexes and composure under pressure. At its heart, Impossiball revolves around paddle-based play, but any expectations of orderly back-and-forth exchanges are quickly discarded. The flagship mode escalates the familiar formula by introducing an overwhelming number of balls simultaneously, transforming what was once a clean duel into a swirling storm of trajectories. The screen fills with motion almost instantly, and success becomes less about tracking a single object and more about managing space, predicting clusters, and making rapid adjustments. The result feels intentionally overwhelming in the best way, forcing players…
Very funny game.
ok
Should've left it after loneball and power ups.
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