

Incremental Dice
guilemus · 2024 · Casual, Incremental, Idler, Singleplayer, 2D
PC
Mixed54% · 63
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About Incremental Dice
START FROM NOTHING
Start with a basic D4 and work your way up to better and better dice! ⏫⏫

MAKE MONEY
Roll Your Dice and Turn Your Luck into Cash! 🍀
Each Throw Earns You Money Based On Your Roll.




UPGRADE YOUR DICE
Spend your cash in more dice as the more dice you have, the more money you generate. 🤑
Upgrade them to increase your capacity and keep growing your dice farm!

BE THE BEST 😎
Compete against players worldwide on the leaderboards! 🌍
Show off your all-time high score and prove you’re the top roller!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
* Gets a lot of good and constructive feedback to improve mid- and late game * Finally releases an update "The game now features workshop integration allowing you to create and share skins for most of the elements in the game" Not what this game needed to to improve Pls my friend, you have something good here if you just invest the time in it to actually improve it2 found this helpful
boring
Incremental Dice is a deceptively simple idle game developed and published by guilemus that demonstrates how a basic concept can evolve into a surprisingly engaging progression experience. Built around the idea of rolling dice to generate resources, the game embraces the core principles of the incremental genre while introducing enough mechanics, upgrades, and strategic choices to keep players invested for dozens of hours. What begins as a straightforward exercise in accumulating points gradually expands into a complex system of optimization, automation, and exponential growth that constantly rewards curiosity and experimentation. The early stages are intentionally uncomplicated. Players begin with limited resources and a single die, earning currency through repeated rolls. At first, advancement comes through small upgrades that improve output and efficiency. These modest beginnings are important because they establish a strong sense of progression. As new systems unlock, players can clearly see how far they have come from their humble starting point. The transformation from a single die generating small rewards into a massive production network capable of generating enormous valu…
good
This game is fun for the first handful of ascensions or so but it quickly turns into a waiting game because you can advance so far along into the dice tiers and you're at the mercy of waiting for the game to complete the animation of all the dice merging together to get to the one singular die you clicked on. Each die requires a power of 2 of tier 1 to reach, and that runs out of control very quickly. An 8th tier die requires 256 tier 1 dice that have to be purchased and merged and that in and of itself took a while (about 30 minutes on auto-craft). Now imagine needing a 24th tier die which is required for the final ascension. How many dice? 16.7 million. Yes, million. Even when the game goes fast on its own (and 2x speed with the battery power-up) this takes an unreasonable amount of time. When you click on "auto-craft" and the countdown timer shows an estimated hour count in the three digits that's insane. There's a secondary currency that lets you skip straight to crafting high tier dice, but you can only do that once you've unlocked that tier in your current ascension. You can kind of fudge this unintentionally by banking this special currency before ascension so you can jump …
its a clicker, i got no satisfaction from going down the line of dice, and there are really just too many random events and mini games. to clarify the mini games are some of the events. it just had no identity of its own and was trying to be too many different things.
Community reviews
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