

Integrity
DawnDuck · 2026 · RPG, Strategy, Turn-Based Strategy, Roguelike, Singleplayer
PC
3 user reviews100% · 3
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Screenshots
About Integrity
Overview
Memory is pain, and oblivion is peace.Those who fall into the abyss lose their names and their past, knowing only that they must keep moving forward.The dungeon is not kind. It offers no directions, and gives no answers.Yet the deeper one descends, the more forgotten memories begin to return — each one painful enough to shake both body and mind.Combat is a relentless chain of choices made for survival, and exploration rewards only those who uncover its secrets for themselves.And the deeper you go, the more those you believed to be enemies begin to feel strangely familiar.What awaits at the end — salvation, or… the truth you wished most to avoid?Integrity is a turn-based tactics game where vision,terrain, and the weight of each decision determine victory or defeat.Even moving a single tile is never a trivial choice. Movement, attacking, repositioning, and retreating all consume the same resource, so every turn demands careful stamina management.
🔹 Key Features
Strategy Through Terrain and Skills
Walls and terrain are not just background elements.They can become shields, obstacles, and even weapons that force enemies into unfavorable positions.
Hide, block, isolate enemies, and use a variety of skills to control the battlefield in your favor.
Skill Upgrade System
Strengthen the skills you already have to improve their performance.Push your chosen tactics even further and make your strategy more powerful.
Vision-Based Turn-Based Combat
Each character can only see the area around them.Enemies operate under the same rules, and unseen areas always remain a source of uncertainty.
Skill Unlock System
Unlock new skills by fulfilling specific actions and conditions.These new skills can change your entire approach to combat and open up new strategic options.
🔹Recommended For Players Who…
- Enjoy turn-based tactical strategy games
- Prefer tactical play that leverages terrain and vision
- Like build-focused gameplay: unlocking new skills or reinforcing a chosen strategy
- Value decision-making and consequences over simple stat checks
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Man this game is tough! At least for me lol. Runs and looks great! Love the idea of the falling blocks to reveal your surroundings! Not sure if you should listen to my review as I can't really progress enough to recommend it. I think I may just not be the target audience for this one. I got to Abyss level 2 but always get stopped at the Boss. Difficulty spike is far to high and heals before boss are random. Might go the whole floor without one. For those of you that can plan and think ahead this one may definitely be for you! Unless the devs add a smooth brain option, I'll have to say I got enough out of it to make a decision for me personally.4 found this helpful
Neat game, fun gameplay loop overall. The biggest problems with this game come from some confusing tooltips and some odd gameplay (and related aesthetic) decisions. For one, the game is very dark, both aesthetically and with the fog of war. While this is a interesting gameplay point, it slows down combat significantly as you spend turns waiting to see what the enemy does and the field of vision is so low, that it feels like only a tiny portion of my screen is ever lit up. It gets almost claustrophobic and makes your first move always blind. Even the odd torch would help the player make better informed tactical decisions from the get go rather than blindly spewing walls and vision abilities into the abyss. For two, there's abilities like stealth for the thief that are completely unexplained. How do you defeat invisible enemies? Having better tooltips would make it easier to make informed builds (there are a number of basically useless skills too, which is unfortunate). And for three, for a roguelike, it's franky bizarre that you don't always get a new ability after clearing an area. I want to build my units, not just go through samey combat rooms ad nauseum. The game would also ben…4 found this helpful
I enjoyed this game.2 found this helpful
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