

Jumpman (C64/MSDOS)
Epyx, Inc. · 2020 · Retro, Precision Platformer, 2D Platformer, Pixel Graphics, Simulation
PC
Positive81% · 26
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About Jumpman (C64/MSDOS)
✦ AI summary
Run, jump, and climb through 30 perilous levels of Jupiter headquarters to collect and disarm bombs before they explode. This 1983 platformer pioneer challenges you with tight controls and pixel-perfect platforming that defined the genre, now featuring both classic Commodore 64 and MS-DOS versions with modern conveniences like save-anywhere and controller support.
One of the earliest games in the platformer genre, Jumpman sees you take on the role of an intrepid agent tasked with collecting and disarming deadly bombs laid by the evil Alienators. Traverse the 30 challenging levels of Jupiter headquarters, running, climbing and jumping from platform to platform - but watch out! A single misstep will send you tumbling to the ground!
Originally released in 1983, Jumpman became the first big hit for developer Epyx, and remains an icon of the platformer genre.
Contains both the Commodore 64 and MSDOS versions of the game.
The Commodore 64 version introduces a number of modern features to this retro classic, including:
Originally released in 1983, Jumpman became the first big hit for developer Epyx, and remains an icon of the platformer genre.
Contains both the Commodore 64 and MSDOS versions of the game.
Features
- 30 different levels
- 5 different modes (Beginner, Intermediate, Advanced, Grand Loop and Randomizer)
- Play with up to 4 players in a round-robin fashion
The Commodore 64 version introduces a number of modern features to this retro classic, including:
- Saving/loading the game at any point
- Support for most modern game controllers
- Full control remapping
- Image scaling and smoothing options
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I had this on a 360 kB floppy diskette, originally, and played it on an IBM PC Jr. until my baby sister touched the magnetic part, ruining it. We all played endlessly before. However, having played it again now, I wonder if the story of my sister was concocted by parents hopelessly annoyed by the grating sounds emanating from game play. Back then, you couldn't turn down the volume of the PC speaker. Now, you can! It's still a great game, playing with the keyboard at least. Each level tends to have a unique quirk to it that keeps things interesting, and I suppose all of the variety made it profound in the 80s, when perhaps we had far less. The first level has a dot that chases, the 2nd, these bug-like creatures to dodge. Other levels have chasing bats, ropes to climb, disappearing platforms, dashing lasers forcing you to jump, and much more. The game is very imaginative with such a small canvas. Constraints promote novel thinking, after all.1 found this helpful
I really like the authenticity of playing the C64 version. It's just as I remember playing it back when I was little.
Before there was Mario Bros...there was Jumpman. The TRUE OG jumpy boy! I loved this game so much as a kid and I was delighted to find it on Steam. I played it on Commodore 64 and I had a lot of games, but Jumpman was easily top 3. The platforming style and obstacles will feel a little rough at first but like all platformers once you get a feel for it bounding through the levels is a blast. A 10/10 classic
This is a pretty solid version of the old school Jumpman (speaking for the Commodore 64 option). The DOS versions have some issues with controls and just a bit of wonkiness. While this was never one of my favorite games, it was one of those that my boomer elders had on their PCs that I'd be stuck playing on those "bring young tykes to work" days. The C64 version here is as close to what I played as my brain remembers all these years later.
i paid money for this game.
I had high hopes for Jumpman C64/MS-DOS, but unfortunately, I was left disappointed. While the C64 version still holds up well, the DOS version just wasn’t as good. The controls didn’t work properly right away, requiring me to go into the emulator settings just to get things functioning—something that should’ve been set up from the start. Visually and gameplay-wise, the C64 version was clearly superior, but even then, I ran into random issues that caused deaths. Whether these were bugs or intentional design choices, I couldn’t tell, but it made for a frustrating experience. If the developers can improve the emulator setup and polish things further, I might give it another shot in the future. But for now, with so many well-optimized classic game releases out there, this one just isn't worth the hassle. I’ll pass.
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