

Knaights
Jeremiah Zagala · 2026 · Turn-Based Tactics, Wargame, Strategy, Roguelite, Auto Battler
PC
1 user reviews100% · 1
This game is free to play. Get it on Steam →
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About Knaights
Knaights is a turn-based strategy game set in a medieval fantasy environment, with linear base vs base combat. You start with a castle and 3 knights to build a strong kingdom that vanquishes your opponent's stronghold. Each turn, select actions for all your assets (structures, units/troops, and a perk for your team) that execute together once you submit your selections. Progress through your upgrades and build quickly to gain the advantage on your opponent!
Depending on your strategy, time commitment, and difficulty level, matches can last anywhere between 30 minutes and a week! Unlock customizations and gain achievements as you battle opponents and seize victories! Completely playable with just a mouse, keyboard and controller functionality are also supported. There should be some laid-back feel as there is no time-pressure regarding your turns (unless you're playing competitively).
Each structure and unit has a special purpose. Knights (the main fellow/lady in the game) are used for questing, attacking, and guarding. They can be upgraded (no spoilers here) and are your first usable unit. Sending knights on quests risks their death out in the world. If they are successful, however, they bring back spoils of their trials, earning them a name on the field. Use their spoils to build your army, unlocking new units and abilities.Sending an overwhelming army will eventually whittle down your opponent and reaching the castle allows your troops to damage their base. Once the castle health is depleted, you'll reign victorious.
Depending on your strategy, time commitment, and difficulty level, matches can last anywhere between 30 minutes and a week! Unlock customizations and gain achievements as you battle opponents and seize victories! Completely playable with just a mouse, keyboard and controller functionality are also supported. There should be some laid-back feel as there is no time-pressure regarding your turns (unless you're playing competitively).
Each structure and unit has a special purpose. Knights (the main fellow/lady in the game) are used for questing, attacking, and guarding. They can be upgraded (no spoilers here) and are your first usable unit. Sending knights on quests risks their death out in the world. If they are successful, however, they bring back spoils of their trials, earning them a name on the field. Use their spoils to build your army, unlocking new units and abilities.Sending an overwhelming army will eventually whittle down your opponent and reaching the castle allows your troops to damage their base. Once the castle health is depleted, you'll reign victorious.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game consists of rounds where you build structures and units. Each unit move forward, hold, or move back, with the exception of knights that can be sent on quests to earn rewards (which is a MUST). The design is simple, tutorial clear enough to get the hang of what I was supposed to do, though I had no problem beating the AI on hard without really knowing what skills I should be investing in over time. It's early in its release, so a few things may need to be patched with community input. I've sent an email to the developer to potentially address a few minor things, like having your castle automatically generate resources when you're not building versus having to select that option each turn, wizards benefit from very few upgrade options and spells are limited to their towers -- making them severely outclassed by every other unit if you're fighting outside of your territory, and perhaps the inclusion of new skill tree options that expand your build territory closer to the enemy. Overall, I would definitely recommend it at the $10 price if you have someone to play with. I bought a second copy for my son and it was super fun when we were throwing huge armies at one another.1 found this helpful
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