Kooeh: A Timeless Delight

Kooeh: A Timeless Delight

Twilight Foundry Games · 2026 · Indie, Cute, 2D, Hand-drawn, Simulation

PC
7 user reviews43% · 7
Best price 35 All-time low
$9.99
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Standard Edition · Steam
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About Kooeh: A Timeless Delight

Kooeh: A Timeless Delight is a heartwarming cosy narrative-driven restaurant management game about rediscovering lost family recipes and reviving the family restaurant. The game embalms the Malaysian gastronomical culture with its rich history.You play as a 20-something white-collar worker on a sweet parade to recollect the missing pages in your family recipe book and reinstate the heritage dessert bistro to its former glory. Traverse through an alternate world to meet a colorful cast of anthropomorphic characters from a distant past, discover dessert recipes, and get in touch with an ebbing culture!
  • Cook Up A Sweet Parade! - Cook a variety of Malaysian delights and let the citizens of the alternate world judge your skill!
  • Timeless Cafe Management - Serve mouth-watering delights to anthropomorphic animals from the region and operate a timeless dessert cafe!
  • Pen Your Journey - Get to know a colorful cast of characters. Read up their origin stories based on real life facts. Collect memorable moments!
  • Make A Wish - Derived from the infamous wishing tree from the Chinese culture, wish for rare ingredients and more!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate the game's charming art style, wholesome premise, and satisfying gameplay loop of unlocking recipes through mini-games, but consistently cite frustrating control and interaction issues that severely hamper the experience. The core problems are clunky workstation selection requiring awkward positioning, slow animation speeds and upgrade progression that create bottlenecks, and a lack of communication features that force players to watch timers run out when they can't fulfill orders, making what should be cozy feel stressful instead.

Not recommended Jun 18, 2026
I want to thank the devs for giving me a free key to the full game but I have to be honest, I agreed with many of the reviews here. As much as I'm a Malaysian and I want to like the game for what it is, it's hard. It just feels everything is too slow and you need to grind a lot to do anything and to me, this is not cozy for me at all. It's stressful and I wish you can change that. This is even when I grinded some money to upgrade the stove and it still feels like it doesn't speed up at all And it doesn't help when I need to stand at a certain angle at the stove or tray to interact and this would make me lose a customer by the time I can serve them. I can only hope you can find a fix for it since it will only annoy players when they want to quickly interact with the stove or tray
14 found this helpful
Not recommended Jun 17, 2026
Overall game is cute and the characters were interesting with their own stories to tell. Artwork was the best part about the game and got to learn foods from that part of the world. The game doesn't tell you can scroll into the kitchen, which would be useful as a lot of dishes were beige and two pink drinks looked so similar. The mini games are quite hard even on normal difficulty dishes. The upgrades scaling costs are so far apart and you have the step by step upgrade system which feels more punishing than chill. I couldn't play anymore since it was a pain to continue. Quality of life changes that would be nice: - Image of dish on the cooking pots, often forget what's in each one or cooking double by accident. - Able to cook the new recipes after buying them, instead of waiting until end of shift. - Adjust the customer waiting time according to the dishes. It has been impossible to serve the dishes that took the most time because all customers have the default timer and have to end pre-making dishes but ends up wasting money if not ordered at in one shift. - In the wishing tree to have the total number of ingredients listed by the picture. The UI to navigate to the item tab to…
13 found this helpful
Not recommended Jun 29, 2026
Here's my very valid complaints that I'm wondering who tested this and said this was fine? 1. Controls: It is actually really slow and frustrating. I could barely do two-three days before giving up. Like range of movement was so limited, like I was straining my own wasd keys to just move. in truth - this is my biggest complaint 2. I can't even stock up before the shift? Look man, I know you know that even the aunties and shops making actual kueh do this like early as in the morning and stocks up, not making this like on the spot. I mean fine sure yeah I see what you're doing which is like similar to diner dash and other games that serves food and stuff. but the wait time is really stressful 3. which brings me back to like the food, like it's super damn pain in the rear end to make the more time consuming dishes cause the customers are immediately waiting and if i got no stock, I lose profit. And yes the stove's sense is weird, like you have to be at an angle. (I recommend that the stove be allowed to immediately send the food over OR you can cue whatever dishes you want) Or you increase the quantity of food produced. Like if you make Vadai, you get like 5 pieces. time taken - mor…
8 found this helpful
Not recommended Jun 23, 2026
I was looking for a new cozy game to play and I love this game so far. I feel like it does need a few tweaks but it has so much potential. Some feedback after playing, 1) Biggest complaint: it is so difficult to select a workstation with the current controls. Even if I am facing and touching the workstation, it won't select. 2) I find it odd that the movement is WASD but the character moves along with the diagonal perspective of the world. 3) It feels a little unbalanced. Some food takes a very long time to cook, so it is near impossible to make it in time for each customer. Maybe if there was more buffer time when the store opens to prep that would help. Or balance out the cook time/customer wait time a little bit more. 4) You can't tell the quantity of items that you put in the container to serve. If the capacity is 2 of each, there's no way to know if you have 1 or 2. 5) Story-wise, interesting introduction. But for the rest of the game, there is no "discovery" aspect to new recipes as the introduction suggested. The new recipes just kind of appear in your book after a certain time. It would be cool if you unlocked recipes through meeting or interacting with new characters/…
6 found this helpful
Recommended Jul 5, 2026
The art stands out to me the most, it is super cute and charming! I am enjoying all the Malaysian references too (fellow SEAbling!) I especially love the tapirs holding the tingkat containers and discovering the local dishes which look very appetising. The gameplay is a little simple, which doesn't give a lot of room to do much, and the cooking timing is a little frustrating initially, but after I figured it out, it is an enjoyable game for a chill cozy time.
2 found this helpful
Recommended Jul 16, 2026
I would still recommend this despite the need for balancing. The initial furniture upgrades are no biggie but the shop expansion costing 25k, being able to buy the expansion when you don't have the money, and then you're in debt unable to upgrade furniture or unlock new characters is tedious. I also agree with either changing customer timers or the order in which you get recipes so that you're upgraded enough to where the longer recipes don't cost you in waste or customers.

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