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About Lie of Caelum
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2182840/extras/Kickstarter.gif
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ "Witness my creation."
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A group of talented individuals take on their ultimate challenge as they enter Kazuri: an institute for those who are gifted in manipulating a natural resource called Flow Energy.
While these individuals uncover the mysteries behind their powers, their lives are bound to change. Throughout their journeys, they will face political and societal conflicts throughout the world of Caelum.
⠀⠀⠀⠀⠀⠀⠀⠀⠀https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2182840/extras/The_World-2.png
Lie of Caelum is a JRPG that focuses on engaging combat and a rich story. This title includes exploration, mini-games, puzzles, and other aspects that even hardcore players will appreciate. Immerse yourself in a nostalgic, mysterious world that expects you to expect the unexpected.
Features:
*Controls for this game are for keyboard by default and will only show keyboard prompts. If you are using a controller, please be aware of this.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ "Witness my creation."
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
A group of talented individuals take on their ultimate challenge as they enter Kazuri: an institute for those who are gifted in manipulating a natural resource called Flow Energy.
While these individuals uncover the mysteries behind their powers, their lives are bound to change. Throughout their journeys, they will face political and societal conflicts throughout the world of Caelum.
⠀⠀⠀⠀⠀⠀⠀⠀⠀https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2182840/extras/The_World-2.png
Lie of Caelum is a JRPG that focuses on engaging combat and a rich story. This title includes exploration, mini-games, puzzles, and other aspects that even hardcore players will appreciate. Immerse yourself in a nostalgic, mysterious world that expects you to expect the unexpected.
Features:
- A Turn-based input combo battle system
- Controller Support via Xinput
- Hi-octane combat and challenging bosses
- Weapons, gear, and other items that can either change playstyles or reinforce roles
- A non-intrusive friendship/relationship system
- Non-artificial difficulty settings. "Astral" mode for an easier time, and "True" mode for the game's intended difficulty. Both will affect story, enemy behavior, and other combat mechanics
- Sidequests that relate to the main premise of the game
- Endgame content
- Lots and lots of secrets and lore waiting for the brave and adventurous to uncover
- Minigames™ including a collectible card game
- BOPPIN' MUSIC™, This is very important
- Battle Voices
- Ability to speed up battle animations
*Controls for this game are for keyboard by default and will only show keyboard prompts. If you are using a controller, please be aware of this.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
You can really see the Xenogears influence in the combat system. I greatly appreciate that, Xenogears deserved more love than it got. Also, what the hell are you doing? You removed every possible quality of life feature from Xenogears' combat system for the sake of originality and ended up making every fight triple in time because now you need to waste 2-3 turns setting up enough SG to actually play the game. Meanwhile, enemies get to unload on you with all their stuff. And why in the name of God would you make players LOSE A TURN just to check your non-standard, bespoke combo routes? Terrible design decisions mean I don't have the patience to play any further to see the rest of the story. Hope you fixed it for the sequel.6 found this helpful
The writing is bland and stiff enough to cause headaches.2 found this helpful
Reminds me a lot of Xenosaga 1 but in a school setting.2 found this helpful
A gigantic love letter to JRPGs of the Playstation era, Xenogears in particular. At the same time, it doesn't simply copy the gems of olde, having quite a few compelling and unique mechanics of its own. There are a few areas where it could stand to be polished more, like not being able to check your combos in mid battle, but its hard to complain when its a free game. There's a ton of fiddly little secrets and minigames too. A clear labor of love that deserves to be recognized more than it is. My only gripes are that the difficulty is pretty uneven even on the easier Astral Mode (there is, in particular, a very nasty one on one boss fight in the mid game that I remain stuck on as of this writing), and that, frankly, I could really use a secrets guide. The latter point I can hardly blame on the dev though.2 found this helpful
Very impressed by the overall package and polish of this game. Xenogears set in school is something that feels tailor made for me. Excited to see the sequel currently being worked on.
Edit: Game crashing bugs fixed. Didn't check if the achievements are fixed too, someone else can confirm. Plenty for finishing the game. This game is....a lot. It's a massive world being presented with far too little time and game to do it. It's 30% xenosaga I and 20% battle school anime. Now that doesn't add up to 100% because it's not REALLY a full game. On the other hand, xenosaga is absolutely massive so I can't really complain given how much smaller the team is. Large chunks of the game are shadowy foreshadowing and edgy adults beating up kids that are going to need future games for proper payoff. The gameplay does serve its purpose for such a runtime, but a full length game probably needs more variety in the kinds of techniques you can pull off so that there's more choice beyond filling special meter and not dying. It's got a lot of minigames. Probably too much. If the effort was focused onto just the card game, you'd have a better paced, smoother experience. But if you're experienced in RPGmaker subtleties, there's a few flaws here and there. Lack of explanation for some mechanics and some odd number balancing make high difficulty a bit of a pain. There's plenty sidegrad…
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