

Liminal Lane
Ravenhome Studios · March 20, 2025 · Adventure, Casual, Simulation, Puzzle, Walking Simulator
Buy Liminal Lane from Steam at $1.99 — the cheapest of 1 store we compare.
Where to buy Liminal Lane — official stores
Liminal Lane price by region
Liminal Lane costs $0.83 in Georgia (USD), £1.69 in the United Kingdom, $1.99 in the United States, €1.99 in Europe (EUR), CA$2.59 in Canada, A$2.95 in Australia, NZ$2.99 in New Zealand, R$6.99 in Brazil and zł8.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.83 −40% | $0.83 | — | 1 | |
| £1.69 | £1.69 | — | 1 | |
| $1.99 | $1.99 | — | 1 | |
| €1.99 | €1.99 | — | 1 | |
| CA$2.59 | CA$2.59 | — | 1 | |
| A$2.95 | A$2.95 | — | 1 | |
| NZ$2.99 | NZ$2.99 | — | 1 | |
| R$6.99 | R$6.99 | — | 1 | |
| zł8.99 | zł8.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Liminal Lane
Liminal Lane is a first-person atmospheric walking simulator that guides you through 10 eerie, surreal liminal spaces inspired by memories of childhood, adolescence, work life, and family moments. Uncover the secrets hidden within these dreamlike environments, solve puzzles, watch vintage cartoons, and piece together an emotional narrative that emerges as you escape from the haunting layers of lucid dreams and nightmares.
Welcome to Liminal Lane. A short, single player, first person, atmospheric walking simulator. A nostalgic, surreal experience exploring Liminal Spaces. Uncover the secrets of Liminal Lane and escape the Lucid Dreams and Haunting Nightmares.
Liminal Lane — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I enjoyed this very much but I love weird games. It's a short game, (no saves) and there is one part at the end of the office level that is very dark and it's hard to find the stairs up to the roof but otherwise I thought it was fun and strange, the ending was exactly what I hoped for.13 found this helpful
Great first game! I've never written a review before, so sorry if I ramble a bit. The setting and style were the perfect mix of nostalgia, unsettling, and some times straight up weird (in the best way possible). Most Liminal space games tend to be more focused on large impressive showcases of environments and big open rooms, which is all well and good, but does get rather boring game after game. This, however, never fully passed into the 'showcase' feeling for me. while there is no defined storyline and a lot of the potential lore is left up to your own interpretations, it feel cohesive enough for the setting. While there are some minor things here and there that could be improved, like filling out some of the more empty spaces that make some of the levels feel too rushed, all in all I would say this is a brilliant showing for a first ever game from a single Dev team! The only real downside is the very minor use of AI art on some of the cutouts as the dev has disclosed, However the fact that everything else is either made directly by the dev or sourced to be public domain does make up for that.1 found this helpful
Liminal Lane is what we here in the Deep South would call "fair to middlin'" in quality. It's not bad, it's not great—it's average, with occasional flashes of something genuinely good. I particularly enjoyed the lo-fi music and the late-sunset lighting motif used throughout the experience. There is a pleasant dreamlike quality to the atmosphere, and I appreciated that the game doesn't simply fall back on the same tired tropes that have become synonymous with liminal walking simulators (e.g. It never devolves into yet another Backrooms derivative), which is honestly refreshing. Unfortunately, a number of aspects of the presentation come across as simplistic and, at times, amateurish. Walls don't always meet floors . Lightning strikes look more like an indoor camera flash that emanate from the player. Some sound effects are truncated, poorly sampled, or downright bad. There are slides that cannot actually be slid on (which is a SIN within the liminal genre), random static beach balls that one can't interact with (another No-No for liminal games), and inconsistent asset quality—an ugly pixelated 2D texture might be used for an object in one area while a similar object elsewhere rece…1 found this helpful
A short game, I spent 40 minutes on my first walkthrough. I like that there are no entities threatening me, just an explorable environment and a palatable atmosphere. [b]Liminal Lane[/b] delivers a visually interesting experience. Technically it's rough around the edges - it lacks basic setting options, interacting with doors can be awkward. Still, as a first effort by the developer, this is a very playable game. The original oil paintings were a nice touch. I picked this title up on sale, so no complaint about value for money spent. Recommended for those who are interested in Liminal Spaces and like supporting new game developers.1 found this helpful
There were a lot of interesting things here. It felt like a journey through childhood, adulthood, and finally our eventual demise, but a little jumbled up. It felt like each area was meant to evoke some feeling, but I think a lot of that was left vague to let each person feel it a little different. It's a walking sim that lets you sit and think about life and what we've lost. What's behind us.
This is a hard one to review, but I ultimately leaned toward a thumbs down. I know making a videogame isn't easy, but if you're going to devote the time, energy, and effort to creating one, why not see it completely through and make it the best it can be? That's basically my biggest issue with this game. There's an interesting idea here, and I don't think it's [i]horrible[/i], but it feels like something that got maybe 60-70% of the way toward being finished and then somebody went, "Yep, ship it." [b]Here's my playthrough:[/b] [url=https://www.youtube.com/watch?v=YQWNDN1fBYA]https://www.youtube.com/watch?v=YQWNDN1fBYA[/url] This is a roughly 30-minute or less "liminal spaces" walking sim with some creepiness, light puzzles, Backrooms-like moments, and mostly environmental/visual storytelling. That's about it. I'm probably on the slower side and it took me around 25 minutes to fully complete. I've genuinely played [b]demos[/b] that are longer than this, including actual completely free games on Steam that offer more content. There's no real story beyond the usual "infer what you want from the environment" abstractness either, and there aren't any achievements. The ending is probab…
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