

Lords of Infinity
Hosted Games · 2023 · Casual, RPG, Political Sim, Text-Based, Diplomacy
PC
Very Positive95% · 215
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About Lords of Infinity
Take your place at the head of a noble house in a kingdom on the verge of ruin. Seek your fortune as a politician, industrialist, rabble-rouser, or conspirator to bring wealth and power to your family – or to save the realm from itself. The choice is yours in the long-awaited sequel to 2016’s Guns of Infinity.
Lords of Infinity is an immense 1.6-million-word interactive novel by Paul Wang, author of Sabres of Infinity, Guns of Infinity, Mecha Ace, and The Hero of Kendrickstone. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Will you use corruption and intrigue to secure your position amongst the aristocracy, or use the power in your hands to protect those weaker than you? Will you stand for the old ways? Or blaze a trail to an uncertain future. Will you take advantage of an age of disorder to enrich yourself, or risk everything to create a better world? Will history remember you as a paragon? A hero? An opportunist? Or a traitor?
Will you find yourself crushed by the intrigues of the bold, the idealistic, and the desperate? Or will you take your place among them as one of the Lords of Infinity?
Lords of Infinity is an immense 1.6-million-word interactive novel by Paul Wang, author of Sabres of Infinity, Guns of Infinity, Mecha Ace, and The Hero of Kendrickstone. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Will you use corruption and intrigue to secure your position amongst the aristocracy, or use the power in your hands to protect those weaker than you? Will you stand for the old ways? Or blaze a trail to an uncertain future. Will you take advantage of an age of disorder to enrich yourself, or risk everything to create a better world? Will history remember you as a paragon? A hero? An opportunist? Or a traitor?
- Become a member of the Unified Kingdom of Tierra’s political elite and navigate the intricacies of the Cortes – the Tierran Parliament.
- Manage your noble estate and bring peace and prosperity to your tenants – or squeeze them dry to fund your grand ambitions.
- Embark on sweeping plans to bring industry and commerce to your lands.
- Immerse yourself in the social life of the Tierran capital – a world of exclusive clubs, glittering balls, and high-stakes gambling.
- Balance the affections of family members, friends, lovers, and enemies.
- Conspire with lords, firebrands, and the agents of foreign powers.
- Use your wits, your charm, or your proficiency for violence to protect your interests, your fortune, and your honour.
- Seek romance in the most unlikely places – or look for happiness in an arranged marriage.
- Fight duels, hunt poachers, face bandits, and live the life of a country nobleman.
- Amass influence, wealth, and allies – and use them to determine the very fate of the Unified Kingdom.
Will you find yourself crushed by the intrigues of the bold, the idealistic, and the desperate? Or will you take your place among them as one of the Lords of Infinity?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tierra and Victory
Great story, great writing.
Great Story
14 year old stat decay. That's it. That's the whole review. This should've been the game where the player character who made it through the nightmare that is Sabres and Guns *should* be starting to do better, but it's like Paul Wang forgot that he included multiple difficulties in his game. I made a near perfect character going into lords only to hit consecutive decreases in a build that was already much lower than the 25 year old. Wang. Buddy. You gotta fix this. WHY are the 14 and 18 year old functionally no different from each other stat wise? WHY does the first time we go to the estate decrease our stats? WHY is my dragoon losing intelligence and charisma in Aetoria? Shouldn't it go up, especially for a character just now hitting their later twenties? We speak and engage in politics every day, Wang! It feels like Lords of Infinity, moreso than any previous Infinite Sea entry, wants you to feel malnourished and wanting. You won't get progress within your relationships, you won't pass a lot of important stat checks due to stat decay, you will spend ten minutes restarting the chapter after making a single mistake (better than the entire game, like the previous entries at least…
So I will say off the bat, I like the slow burn, I think the writing overall is pretty good, I do think you if you are reading this review as a player should take a look at other reviews to see if the game is up your alley, and I think one day I will finish it. However, I literally can't make it through this game with the choices I made in the prior 2 games, even after feeling like the character I left behind at the end of Guns was fairly successful! It feels a lot like the designer took a look at the wealth stat and went "people remembered to prioritize this, right?" despite the fact that most options to secure wealth had really rough tradeoffs in the previous games that would reasonably deter most people from securing them. I think that concept is interesting at first glance, your character in Sabres and Guns was a warfighter, and Lords goes to great lengths to contextualize returning to peacetime as something the warfighters can't come to grips with so easily, but the mechanical brutality of economic management here paired with the usual lack of consequence telegraphing made it fairly hard to want to see the story of my war hero bumbling through politics and economics through. …
After playing the Infinite Sea series the whole way through multiple times now (as you can probably tell from my hours), I have to say; Lords of Infinity, for me personally, is the strongest entry in the series in terms of choices and freedom, but a relatively major shift when it comes to content, which places you at what might seem as a loss. This initially feels like a weakness, but serves only to further immerse you in the shoes of a person who has come home to find the world he returns to changed, and his most formative experiences of little use. The first two games feature an immaculately carved rendition of "Gunpowder Fantasy", that is to say, magic exists and is very much alive in the setting, but is more of a backdrop to the occurrences contained within a war of powder, shot and cavalry. It is absolutely magnificent. The Third sees your departure from the war and entrance into politics. Lords of Infinity begins with the end of your career as an officer in a Dragoon Regiment, and the beginning of said character's involvement in stately affairs and politics. Where the first two games have you wrestling with the prospect of keeping your men alive against nearly insurmountabl…
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