

Machine Learning: Episode I
Volens Nolens Games · 2016 · Indie, Action, Adventure, VR
PC
Very Positive83% · 65 📉 Recent reviews down 74%
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About Machine Learning: Episode I
Machine Learning: Episode I is a first person arcade puzzle game built for HTC Vive. You play as an A.I. robot created in DARPA laboratory in the near future. One of the scientists is here to test your physical, perception and cognitive skills. By using the power of room-scale VR and Vive controllers, you will be solving a variety of unique puzzles.
A highly advanced set of tools is at your disposal. You have to be quick and attentive to prove you are ready to fulfil your purpose.
More to come in the next episodes...
A highly advanced set of tools is at your disposal. You have to be quick and attentive to prove you are ready to fulfil your purpose.
More to come in the next episodes...
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's humorous badge names and acknowledge it as a decent puzzle experience, but note that it can feel repetitive and boring at times, making it hard to fully recommend despite its competent design.
⠀9 found this helpful
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…1 found this helpful
Machine Learning: Episode I te mete en la piel de un robot de un laboratorio tipo DARPA que tiene que hacer pruebitas de percepción y reflejos para un científico, colega, y para jugarlo necesitas sí o sí un casco de VR con espacio de sobra en el salón. Los puzzles con los mandos de Vive están bien resueltos y se nota que hay curro detrás, pero de "Episode I" solo salió este, que los creadores confirmaron que se quedó más colgado que un cuadro torcido y se pasaron a otro proyecto con mejores ideas. Por cinco euros, si tienes el equipo de VR y te apetece un ratito de puzzles curiosos, aquí tienes tu experiencia, aunque no esperes continuación.
Machine Learning: Episode I is a room-scale virtual reality puzzle experience developed and published by Volens Nolens Games, built specifically to take advantage of immersive VR interaction. Rather than functioning as a traditional narrative-driven title, it places players inside a futuristic testing facility where they assume the role of an artificial intelligence undergoing evaluation. The premise is simple but effective: you are an AI prototype, and a supervising scientist guides you through a sequence of physical and cognitive trials designed to measure your capabilities. The result is a focused VR puzzle game that emphasizes spatial awareness and real-world movement over complex storytelling. The core gameplay revolves around interacting with objects in three-dimensional space. Using motion controllers, players reach, grab, rotate, and manipulate puzzle elements within contained test chambers. Because the game is built around room-scale VR, physical positioning plays a significant role in solving challenges. You may need to crouch, lean, step sideways, or reposition yourself entirely to access different components of a puzzle. This reliance on body movement creates a sense o…
If I had a nickle for every puzzle game I have, I'd have many nickles.
<3
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