

Mana Gloom
Sarynth · 2020 · Hack and Slash, Indie, Action RPG, RPG, Dungeon Crawler
PC
5 user reviews100% · 5
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About Mana Gloom
While mana has long been the source of magic that flows through the lands. A sickness has infected the stream. Denizens of the world have aptly coined the term Mana Gloom. Many unfortunate victims have found that using mana near the source of corruption wreaks havoc on one's own body and life force.Powerful mages near and far have tried to cleanse the gloom, only to fail and sometimes become corrupted themselves.
Yet our hero seems unaffected. With steel resolve and the hope of the people, it is time to push through to the source of corruption and purge the Mana Gloom once and for all.
Take control, and restore these lands. Fight through hordes of infected mana skeletons, ghouls, and powerful bosses. Discover the source of the gloom and eradicate it.Through your adventures, you may come across corrupted mana crystal. Purge these, use these and grow your power.
As a solo developer, this game is a work of passion on a limited budget with restrictive hours. With that said, I have poured many nights and weekends into this game. I enjoy playing it myself, so I hope you enjoy it as well.My goal has been to build a well rounded title for you. With this going live, my next goal is to iterate on it and grow the content. Please keep in mind when purchasing that the current length of game play is only a couple hours.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Extremely Short game. No customization at all. You can level but do not get to level up stats or skills/spells. No items. Work in Progress. If you like supporting small teams and projects this could be your thing. I will keep the purchase and see what happens, was only 10 usd when I bought it.11 found this helpful
UPDATE TO MY REVIEW: Feb 14, 2021: Based on the fact it seems this developer actually listened to my concern of this game costing far too much at $12 when I reviewed it, he has since reduced the cost to just $4.99 and it's currently on sale for just $3. This price change is enough to make me give this game a recommend if you like this sorta game. I still hope that this developer will consider adding more content to give his customers a better gaming value (loot, inventory, etc) ------ Original Un-edited Review -------- Way too little content for the price tag. This game is not labeled as "early access" but the developer states in the credits for the game that he plans on adding content over time. https://www.youtube.com/watch?v=Df7Gz0Vstco No progression except leveling up, which does nothing except make your spells stronger. No classes to choose, No races to choose. You're a wizard with five spells from the start to the end. What is here on launch day can be completely beaten in under 30 minutes. 30 minutes with zero replay value is NOT worth $12. NOT RECOMMENDED as the value is way too low for what is offered. If this game had 5 or 6 hours of content for the $12…6 found this helpful
Nice game, liked it fine ! Very competently done, finished with no problems. Good menu, clear objectives. Would add to the goodness, some loot drop from enemies or chests here and there influencing the experience gain? Maybe a staff power up or 2 earlier, some trap. All of this as introducing variety. But the game is well done indeed already. Thanks and kudos !2 found this helpful
A very short game, but quite fun. For a solo project it is good enough to recommend. The good: - Visually pleasing. Graphics are fine and assets fit together nicely with each other without anything feeling out of place - Nice variety of spells with interesting upgrades, although some felt a bit too strong - Responsive controls The bad: - Normal enemies felt very similar with just different appearance. There are basically two types, melee and ranged. It would be nice if some enemies had different attacks (maybe a charge attack, a damaging ground effect etc) - Although there were different bosses with interesting attacks they weren't really a threat and there was no reason to try to avoid their attacks and use any form of tactic. Small tweaks could improve the fights a lot. - Pathing and camera at the final map was a bit weird I would like to see other projects from the dev or at least some improvements to this game
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