

Mana Spark
BEHEMUTT · 2018 · Action Roguelike, Souls-like, Roguelite, Dungeon Crawler, Roguelike
PC
Very Positive80% · 476
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Screenshots
About Mana Spark
Features:
- COMPLETELY SKILL-BASED COMBAT: Each enemy has its own set of skills, behaviors and collaborations. Learn their patterns and discover their weakness before they lay their hands on you.
- EXCITING PROGRESSION: Be responsible for rebuilding and maintaining your guild's village. Meet new characters, choose your traps, your weapons and keep track of your discoveries and unlocked content.
- HANDCRAFTED & PROCEDURAL GENERATION: Designed to make each new run a completely new experience. Each room is handcrafted to get the most out of the combat, but you'll never explore the same dungeon twice.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This has potential to become a fantastic game but its very underbaked. I get a lot of the comments are positive, but it's just not there yet in terms of content, fluidity and some of the unpolished elements like the item shop etc.1 found this helpful
Such a delightful little game. I stumbled on this by accident, and I’m so glad I did. I spent more time with this game than most triple a games. It’s beautifully thought out and made. If you like pixel art graphics, challenging roguelikes, and retro inspired games. Try this one out.
Heroin.
Amazing game, but also challenging, It's really enjoyable
Its a good rogue like
It sparked my mana, would recommend. Also some partial spoilers and things to mention - Mana Spark is decent for its price and incredible on sale. Why? - it is now long, interesting, and challenging enough to warrant enough gameplay for what you pay - it is fun to exploit the systems of the game (some items interact with the games mechanics in exploitable ways that are fun for a player like myself) - the starting character remaining still for a second when they fire means you have to be careful with how you play (but a mention that your character has strong bolts but remains still when firing is warranted so the player doesn't feel cheated when they take hits in those moments) Some things I'd really like improved that would greatly improve the gameplay (minor spoilers) - the charge shot skill is sadly useless as you can just fire twice in the time it takes to charge up a 2x damage shot (which means stunning an enemy twice and being able to reposition between shots which is far far better) I would fix this by changing the charge up time from 2 seconds to 1.5 or even 1.3 seconds and increasing the rune price of the skill. Difficult games require players to make intelligent decis…
Community reviews
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