

Mango 64
SpectrumStudios · July 8, 2024 · Action, 3D Platformer, 1990's, Cute, Atmospheric
Buy Mango 64 from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Mango 64 — official stores
Mango 64 price by region
Mango 64 costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mango 64
Features:
*Retro artstyle
*Fun platforming with lots of mechanics
*A bunch of levels with each their own setting
*A hub world with charming characters
*Character customization
*Lots more!
Not convinced yet? I'm sure Mango's opinion will change your mind!
"Wow I love this game!" - Mango(Picture of Mango)
Mango 64 — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There's unfortunately some work needed between what the game is now, its price point compared to its contemporaries, and my expectations. TL;DR: Mango 64 is "the Toree3D we have at home". No controller support, wonky controls in general, it being more expensive than both Toree games combined, and a frustrating final boss, make it a title I cannot recommend in its current state. [b]A few positive notes:[/b] The level designs are simple but good and varied! The ~8 levels of the game can collectively be completed in around a half hour at the most if you're collecting all of the collectibles, with speedrun timers to motivate you to return. Cosmetics are a fun reward for collectibles as well. While the normal enemies never posed a threat, each level has its own and they are fitting and varied level-by-level. Mango's design is simple but cute. [b]The rest:[/b] First and foremost, the game does not support controller. This, for many reasons, is baffling - especially for a 3D platforming game. Being built in the Unreal Engine, I'm fairly sure that the Unreal Character Controller supports Controllers essentially out-of-the-box. Additionally, not only does the game Not Support Controller,…5 found this helpful
One of the worst if not THE worst platformer I've ever played, and I play all of them. THE BAD: -No controller support. -Controls are very clunky, trust me you have no idea how bad they are. -You always respawn at your house after exiting any building, so you need to go all the way back everytime. -Not much animations on anything other than when you walk or dash. -Very repetitive music, like 10 second loops of low quality audio. -The game is not polished and looks more like a very dated web tech demo. THE GOOD: -Got a refund. Seriously, I'm not trying to bash the creator(s) of this game, but it baffles me that someone would consider this playable, let alone enjoyable. It's barely functional and it feels like a high school project at best. This game needs polish and/or love and/or more effort put into it.3 found this helpful
This game was a very mixed bag for me, albeit one I very much enjoyed playing. I am giving this a thumbs up/yes rating as I believe people SHOULD give this game a shot! However, I must warn that there are many bugs and iffy mechanics and areas that took up a sizable chunk of my 97 minute playtime. Three of those areas would be the end of level two, that jump was horrible, the sky level's grapple mechanics paired with the star boosts were very hard to manage and it never felt like my fault when they failed, and then an overall lack of polish on the final boss. Also the fact my game got stuck on Sunny's dialogue after the boss, as well as Locking Shift turning off every time I leave a building. You may be wondering why I am saying to give this game a shot if I have so many issues with it? Well, I find it easier to voice my issues with a product than praise it, and putting those areas aside, this game was a pleasure to play! I very much found this game to be a short and fun concept piece for what could be an even better sequel or further project! This is a really solid foundation for a quick 3D platforming game, but it leaves a lot of room for improvement, I want to see where futur…1 found this helpful
Full playthrough & impressions (spoilers): https://www.youtube.com/watch?v=13hV14K-rN8 Mango 64 is a cute, short, fairly fun little platformer that gets a lot of points for its emulation of N64 style and textures. The game comprises 10 total levels and a final boss fight where you must guide Mango, our protagonist flamingo, as he runs, swings, and double jumps through the platforming courses. You're then given a rank depending on how fast you went & how many collectibles you gathered - receive all A's throughout the courses and you get a special reward from someone in the hub world. This incentivizes replaying the levels beyond the initial "plot" clear. While in the hub world, you can swap out your hat to make Mango look a little drippier; halfway through the game, you can also unlock hats that affect your abilities (such as infinite flight), though this nullifies your ability to get A ranks. Without going back through the levels to get all A's, I completed the game in about an hour. I would have tried for all A's if the level replayer wasn't broken at the time; a core element of the game is using your mouse (to rotate your camera) and the WASD keys in conjunction to navigate th…1 found this helpful
Why does a 64-bit-era throwback feel like a precision platformer? Because the controls are no good, and the platforming leaves little room for error... but not in a challenging, fun way.
Thoroughly enjoyed this and wanna applaud the GAME DEV for making a cute and charming game!! The last boss is extremely tough but I had a fun time and could compare it to games like TOREE and other 64 inspired platformers! I would recommend for the player to come out of the house that they came into instead of always coming out of your house (which could lead to confusion and immersion breaking). KEEP UP THE GREAT WORK and looking forward to seeing / playing other titles from you!
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