Meco Rocket Simulator

Meco Rocket Simulator

Dannie Sim · 2025 · Space Sim, Physics, Realistic, Simulation, Science

PC
Mostly Positive79% · 14
Best price
$39.69
lowest tracked $23.81
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$39.69
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Screenshots

About Meco Rocket Simulator

Design real rocket engines with real physics, no black boxes. You're an underpaid engineer at Mecodyne, building engines that fire only if they'd work for real, without regard for your safety. A serious engineering sim that teaches by doing. Built solo.

DLC & expansions

🎁 Complete the collection

Base game + 1 of 1 DLC at today's best prices.

$83.89
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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players praise this as a uniquely accessible rocket engine simulation with solid educational value and helpful community support, particularly appealing to those interested in engineering and propulsion design. However, many criticize the steep learning curve, incomplete tutorials that only cover a portion of the game mechanics, and insufficient explanation of how various components and mathematical relationships work together, making self-teaching difficult without external resources.

Recommended Jan 2, 2026
I love this game! it is the first software i could find that gives you access to this kind of rocket simulation thats not blocked to the greater public. although it is a steep learning curve, there is a great community around it and plenty of people willing to help.
2 found this helpful
Not recommended Jun 2, 2026
MATLAB with anime girls. Interesting in concept, but needs math or equations section that explains how the numbers relate to each other.
1 found this helpful
Recommended Apr 15, 2026
If you have an interest in the design and function of rocket engines this is the game for you! Complicated and in-depth, this game is closer to a simulation software than a video game, and tackles the complex principles and math behind propulsion engineering. Included with the game are a set of wonderful missions that do a great job of steadily explaining both the game's complex tool set, and the intricacies of rocket motor design in an easily digestible and bite sized fashion. All you need is to bring a passion for engineering and rocketry; and you too will soon be talking about mass flow rates, chamber pressures, and specific impulse before long!
1 found this helpful
Recommended Jun 24, 2026
As an engineering student I really enjoyed it, it covers some complex topics that really make me think and learn. I'd definitely recommend it!
Recommended Jun 18, 2026
I am very exited for the full game, play tested a bit and i don't find it complete yet. The Beginning is to step by step following a tutorial and not finding out yourself in my opinion, Also i would love even more tooltips on what the components exactly are you are placing (I don't find the names explanatory enough and the tutorial on this matter is a little thin). Else wise the details and toot tips for the science itself goes definitely in a direction i would enjoy But definitely will buy when the game is out of EA.
Recommended Jan 4, 2026
Where this is right now, I think it's closer to a demo included when you back a Kickstarter than an Early Access game. The main problem is that the tutorials only cover like 1/4 of the game mechanics, and for the rest your only real option is to look at the demo engines and try to teach yourself rocket science, which is not exactly a gentle learning curve. There's also quite a bit of UI jank and the tutorials are mediocre. But yeah, if you're sticking with the tutorials, there's like 2–3 hours of gameplay currently. That said, once I can actually understand how this game works, it looks like a lot of fun, and I'm fairly optimistic that in the future it can become an amazing game, especially if we get features like a career mode or exporting engines into KSP or things like that. As for realism, it's missing a cap on how thin/light/smooth you can make things, it only has a few propellant options so you can't mess around with HTP or hypergolics, you have to figure out for yourself if you've accidentally built an engine-rich cycle, and there's no real ignition/starting option, but it (presumably accurately) simulates things like valves and cooling and flow rates and combustion. (This r…

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