

METRO QUESTER
Thousand Games · April 23, 2026 · RPG, Dungeon Crawler, Exploration, Turn-Based Combat, Hack and Slash
Buy METRO QUESTER from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy METRO QUESTER — official stores
METRO QUESTER price by region
METRO QUESTER costs £8.99 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), CA$13.99 in Canada, A$15.00 in Australia, NZ$19.00 in New Zealand, $19.99 in Georgia (USD), zł40.00 in Poland and R$59.97 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.99 −50% | £8.99 | — | 1 | |
| $9.99 −50% | $9.99 | — | 1 | |
| €9.99 −50% | €9.99 | — | 1 | |
| CA$13.99 −50% | CA$13.99 | — | 1 | |
| A$15.00 −50% | A$15.00 | — | 1 | |
| NZ$19.00 −50% | NZ$19.00 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| zł40.00 | zł40.00 | — | 1 | |
| R$59.97 −50% | R$59.97 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About METRO QUESTER
METRO QUESTER is a post-apocalyptic dungeon crawler where you explore the ruins of Tokyo, hunting for resources and rare equipment while battling enemies with tactical turn-based combat that lets you chain multiple actions per turn. The game stands out with its layered battle system that tracks enemy attention and turn order, rewarding skillful hate management and combo planning across overlapping rounds of action.
Overview
METRO QUESTER is a dungeon exploration RPG based in a post-apocalyptic futuristic world created by the manga artist Kazushi Hagiwara, with a deep game system designed by Hironori Kato that offers the excitement and surprises reminiscent of 1980s computer games through hack and slash.
Dungeon Exploration
Explore the desolate dungeons of TOKYO using auto-mapping. Within the dungeon, there are breakable walls, creature nests, spots with food and resources, as well as vaults awaiting adventurers. Obtain "Purification Fuel" for action and "food" for survival, while discovering new bases and allies, aiming for the deepest part.
Hack and Slash
The dungeon is overflowing with opportunities to acquire a wide variety of equipment. Sometimes they will drop from defeated enemies, or can be found in safes. If you're lucky, you may come across rare equipment. It's up to you whether you want to use these equipment to challenge formidable foes, modify and strengthen them, or disassemble them for resources.
Battles
Within one turn, you can select up to three commands as long as your Action Points (AP) allow. However, since enemies also take multiple actions in one turn, it's a layered system of battles where one turn can overlap with several others. By carefully assessing the expected turn order displayed on the battle screen and the Hate values that make you more likely to be targeted by enemies, you can plan targeted combos and skill combinations. Effective Hate control can help you efficiently manage the commands of tank and attacker roles.
METRO QUESTER — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
METRO QUESTER is a retro-styled dungeon crawler with an engaging turn-based battle system where you command your team's actions in advance and watch them play out, praised for its distinctive visual aesthetic, satisfying progression loop of unlocking new dungeon paths, and diverse cast of characters to discover. Players note the game has a steep learning curve that eases once you understand the mechanics, and warn that even early fights can be quite challenging, though the core experience feels polished and charming despite its bare-bones design.
Formerly just "Quester," some publisher weirdness resulted in a new steam entry so I thought I should review again. I really love this game. An old school dungeon crawl with a great retro anime/retro PC aesthetic. Basically zero story. Short resource-based expeditions into the dungeon, explore a little more each time, unlock paths, find new entrances to start from in the future. Very satisfying. The battle system takes a while to click but you set your whole team's actions and watch the turn play out, available actions are based on gear and innate abilities from leveling up. Tons of characters with great art to discover. Also check out Monochrome Echoes, same engine but fantasy themed.5 found this helpful
Very cool game. I expected a Shin Megami Tensei cyberpunk + magic vibe, but Metro Quester is more themed around the logistics of regular humans fighting monsters with nothing but swords, spears, salvaged firearms, explosives, and a light sprinkling of science fiction tech. Like, the most important move in your starting party's options is Edge's ability to throw a flashbang. This game was very overwhelming at first, but the learning curve is faster than I expected. You end up issuing up to three commands per character per turn. But the game saves your selections and you can just start another turn with the same commands with a single button press. It feels a bit like you're establishing a plan in advance then executing it, which feels appropriate for the whole vibe.4 found this helpful
Basically more of the same in regards to the original Quester - it's fun, but even the earliest fights can be quite challenging. It's a very bare bones built RPG, but it still feels and plays nice. It's unique in its visual style and its simplicity, but it's obvious there's some heart here.2 found this helpful
There's sovl and vision, there are plenty of QoL for the genre, yet it's not as polished as I'd like. It's a recommendation since it's a small game and it's pretty chill for 2-3 evenings. Engaging with the attacks queue is very fun - as a autobattler enjoyer I appreciate setting up my plans for turns instead of tediously choosing the attacks manually as in traditional turn based crawlers. The biggest flaw of this game is how easy it is while it also got systems limiting your progression tempo. I feel when I solved the combo of my team and equipment, almost none of enemy color (difficulty of a mob) mattered. Some bosses demanded from me conscious play and changing actions per turn. And the last boss demanded switching eq directly targeting him. Other than that I was just mashing "Next Turn" button, unfortunately. I started NG+ but I doubt I will finish it. I'm already tired of the gameplay loop in the current form and I don't see any challenge anytime soon. All of that mean multiple things: the balance presented in this game makes an experience that I'm not exactly a target of; it's a very charming game with a lot of character and it's not that far from me being satisfied. I…
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