

METRO QUESTER
Thousand Games · 2026 · RPG, Dungeon Crawler, Exploration, Turn-Based Combat, Hack and Slash
PC
7 user reviews86% · 7
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Screenshots
About METRO QUESTER
Overview
METRO QUESTER is a dungeon exploration RPG based in a post-apocalyptic futuristic world created by the manga artist Kazushi Hagiwara, with a deep game system designed by Hironori Kato that offers the excitement and surprises reminiscent of 1980s computer games through hack and slash.
Dungeon Exploration
Explore the desolate dungeons of TOKYO using auto-mapping. Within the dungeon, there are breakable walls, creature nests, spots with food and resources, as well as vaults awaiting adventurers. Obtain "Purification Fuel" for action and "food" for survival, while discovering new bases and allies, aiming for the deepest part.
Hack and Slash
The dungeon is overflowing with opportunities to acquire a wide variety of equipment. Sometimes they will drop from defeated enemies, or can be found in safes. If you're lucky, you may come across rare equipment. It's up to you whether you want to use these equipment to challenge formidable foes, modify and strengthen them, or disassemble them for resources.
Battles
Within one turn, you can select up to three commands as long as your Action Points (AP) allow. However, since enemies also take multiple actions in one turn, it's a layered system of battles where one turn can overlap with several others. By carefully assessing the expected turn order displayed on the battle screen and the Hate values that make you more likely to be targeted by enemies, you can plan targeted combos and skill combinations. Effective Hate control can help you efficiently manage the commands of tank and attacker roles.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Formerly just "Quester," some publisher weirdness resulted in a new steam entry so I thought I should review again. I really love this game. An old school dungeon crawl with a great retro anime/retro PC aesthetic. Basically zero story. Short resource-based expeditions into the dungeon, explore a little more each time, unlock paths, find new entrances to start from in the future. Very satisfying. The battle system takes a while to click but you set your whole team's actions and watch the turn play out, available actions are based on gear and innate abilities from leveling up. Tons of characters with great art to discover. Also check out Monochrome Echoes, same engine but fantasy themed.3 found this helpful
Very cool game. I expected a Shin Megami Tensei cyberpunk + magic vibe, but Metro Quester is more themed around the logistics of regular humans fighting monsters with nothing but swords, spears, salvaged firearms, explosives, and a light sprinkling of science fiction tech. Like, the most important move in your starting party's options is Edge's ability to throw a flashbang. This game was very overwhelming at first, but the learning curve is faster than I expected. You end up issuing up to three commands per character per turn. But the game saves your selections and you can just start another turn with the same commands with a single button press. It feels a bit like you're establishing a plan in advance then executing it, which feels appropriate for the whole vibe.
Basically more of the same in regards to the original Quester - it's fun, but even the earliest fights can be quite challenging. It's a very bare bones built RPG, but it still feels and plays nice. It's unique in its visual style and its simplicity, but it's obvious there's some heart here.
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