

Mira
Too Husky · 2020 · Visual Novel, Fantasy, Point & Click, Hand-drawn, Mystery
PC
Mostly Positive78% · 36 📈 Making a comeback 86%
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About Mira
Mira is a Slavic-themed visual novel game with point and click and adventure games elements. It is about the magical journey of the titular heroine. From destroyed during world war II city of Cracow, she travels to a world of Slavic myths and legends.

Will she find the true meaning of her destiny and endure among creatures forgotten long ago by history? Learn where were hiding water nymphs, imps and drowners? All this player will discover while traversing through the mystical world of Navia. Which, thanks to hand-painted art, interesting puzzles and unique music may be closer than ever before!


Will she find the true meaning of her destiny and endure among creatures forgotten long ago by history? Learn where were hiding water nymphs, imps and drowners? All this player will discover while traversing through the mystical world of Navia. Which, thanks to hand-painted art, interesting puzzles and unique music may be closer than ever before!

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
For a one-time experience, this was a delightful one. Not unlike any point-and-click adventure game or visual novel, I have ever played due to the way it presents itself with glorious hand-painted backgrounds and character art that are beautifully animated and have a unique layout with the ways the character have the side of their face turn away in front of you. Despite some translation issues, the story was enjoyable and very interesting to understand with many imaginative lore building and exploration. The music is mysterious and hopeful. The point-and-click aspect is very light, and puzzles are fairly easy (except for the last 2). I did find sometimes the UI doesn't respond when I want to click on things or make dialogue decisions, but if I don't hover over it after a while, it fixes itself out. If you like what you see from the images and trailers, you shouldn't hibernate and just buy Mira, but set your expectations low as this is a short game, and it kind of ended with some questions left unanswered that would have hoped there would have to be a sequence by now. A suggestion I would make if you ended up playing this unusual hidden game, appreciate it for what it is and th…2 found this helpful
I played this entire game for stream for 5 hours straight, and we had so much fun! There were a few flaws in the game where the selection boxes wouldn't become available if you didn't click soley that, like the lexicon before the selection box (you could click the escape button and it would sorta of made the screen a little grainier and then you could continue but it would become a little harder to read and see what you're doing). And a few errors in the English translation, but if you are able to get past those small things it's a wonderful story game. I really recommend if you are going to play this to stream it and do it with a community watching (if you stream)! The decision making REALLY makes you think about your decisions and we were all wanting to know what was going to happen next! Also the art in this game is so beautiful as well as the music and the little sounds throughout! Thank you for a cool and a captivating visual novel!2 found this helpful
This game is so stunning. The rich lore and inspiration really shines through. Very friendly for people with poor hand eye co-ordination. Happily played through twice. Lovely short and sweet. Worth the money in my opinion.1 found this helpful
The art is pretty, and I like the premise of the story—especially learning the folklore aspect of the game. It was the core of why I got the game. I like the concepts, but I think the execution needs work. The art by itself is worth the official price of the game (I got it on sale for $3, original is $10), but I wouldn't want to replay it because most of the puzzles (only one has some pattern you could recognize) could only be done through trial and error and it takes a long time to do. For this reason, I could only speak of the ending I got for the story aspect—if there are multiple endings. If anything, it might've helped if the player has context of the folklore (in context of the puzzles, they actually have a menu that gives information of the folklore), or what the runes mean. If the developers wanted a general audience to play through, which if the lore menu is anything to go by, that they are, one way they could've gone about it is to have the player learn the runes meanings somewhere in the game. I liked the story of the game. But the ending was disappointing. It was abrupt, and I couldn't tell if it was a good or bad end. I guess it's one of those that's meant to leav…
Not much in the form of actual gameplay. Just some very simple puzzles. If you like visual novels might want to give it a try. Beautiful hand painted art and animations that remind me of picture books. I enjoyed discovering all the lore.
Sound: 6 Graphics: 7 Story: 6 Gameplay: 5 Commands: 6 Fun: 6 Time to load / lag: 8 Bugs / Problems: 9 Final score: 6
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