Mk50TWL Vehicle Battler Custom Slider

Mk50TWL Vehicle Battler Custom Slider

TimberWoodLumber Games · December 28, 2025 · Strategy, RTS, Vehicular Combat, Real Time Tactics, Sci-fi

Buy Mk50TWL Vehicle Battler Custom Slider from Steam at $4.99 — the cheapest of 1 store we compare.

PC
4 user reviews100% · 41playing now
Best price
$4.99
lowest tracked $2.99
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Where to buy Mk50TWL Vehicle Battler Custom Slider — official stores

Steam
Steam
Standard Edition · Steam
$4.99
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Mk50TWL Vehicle Battler Custom Slider price by region

Mk50TWL Vehicle Battler Custom Slider costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.

Cheapest Mk50TWL Vehicle Battler Custom Slider offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £4.29 £4.29 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €4.99 €4.99 — 1
Georgia (USD) $4.99 $4.99 — 1
Canada CA$6.49 CA$6.49 — 1
New Zealand NZ$7.39 NZ$7.39 — 1
Australia A$7.50 A$7.50 — 1
Brazil R$16.99 R$16.99 — 1
Poland zł22.99 zł22.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Mk50TWL Vehicle Battler Custom Slider

✦ AI summary

Mk50TWL Vehicle Battler Custom Slider is a real-time tactical sci-fi game where you command a custom faction, design vehicles from scratch using a component slider system, and fight large-scale battles across a procedurally-generated galaxy while managing resources and politics. It combines deep vehicle customization with vision-based detection warfare, survival campaign gameplay, and strategic depth inspired by modern combat rather than traditional base-building RTS mechanics.

ABOUT:Take a control over a faction developing unit roster, engage in missions, manage resources and laws and survive in politically fragmented sci-fi galaxy full of roaming raiders, conquer other factions and develop planets.Real time tactics -  without base building or units "spawning" during battles.  Single-player, indie.Focus is on large-scale modern to sci-fi battles with semi-procedural 3d terrain and adjustable time, up to 3x in combat and 9x out of combat. FEATURES:Component based vehicle customization and destroyable components Playable with pre-designed faction units or using custom component based vehicle designer where dragging slider can increase / decrease vehicle size, component size, internal space available.Unit designer is about selecting a propulsion type (tracks, wheels, rotor, spaceship, building, ...) and then adding components to it that define what the unit is.Internal components like engines or fuel tanks are not visible and fill up the internal space. They are destroyed when vehicle hitpoints deplete.External components that cannot be directly covered by armor including fragile radars or wheels or wings. These can be destroyed when physically hit presenting weakspots and making fragmentation and flak ammo useful vs. high armor units.Weapons and missile customization includes various guidance types and ammo types. This gif. is at speed x10:  Vision based warfare2 layers of detection - visual and sensor, most ECM is useless vs visual.Seeing enemies before they see you is important.Using EW or sci-fi cloaking fields. Idling in bushes or trees.When an unit fires its weapons their VisibleAt% and signature is raised increasing the distance that it can be detected.Units have dynamic radar and emi-heat signatures governing the detection range of enemy sensors.   Realism inspired battle balancing mixed with "more traditional RTS" Vision, accuracy, target size, terrain, weather or electronic warfare can be important in addition to damage and hit points. Large vs small units & weapons is a cost-efficiency design choice. Larger units may have larger signatures with larger hitbox. Larger weapons have less damage per second per volume dedicated to weapon as their smaller counterparts while costing more ammo or power to fire. Armor is more likely to block smaller weapons because they tend to be lower damage per shot. Different front/side/rear/top armor values for hull and blocks/turrets.   AI behaviours for playerPlayer units can automatically retreat at low hp or ammo, attempt to scout, seek battle, keep range and/or rotation to target.   Non cheating battle enemy AIAI has exactly the same vision rules as player during battle. It knows player approximate start position the same way as player knows Possible Enemy Location markers.  Campaign focused on survival or 4x Turn-based campaign with very fast turns. (1 day or 5 days at once)There is no win condition. The single defeat condition is loss of home planet.A typical campaign is about holding stability on owned planets while building up vehicle roster and engaging in battles via. missions. Money can be used to purchase nearly everything. But for more effective faction a management of minerals, materials, tactical ops. and similar is required.Technology is divided into 5 tiers where single technology unlocks multiple components. Tier 1 is pre missile age, tier 2 is current era and tier 3 is sci-fi with bubble shields.Campaign can be customized to not feature faction vs. faction wars or raids or to feature only space, ocean or land battles and relevant vehicle designs. Multiple objectives for battles: destroy, escort, extract, search.  Basic LogisticsNo advanced logistics management is needed but it can be feasible.In most battles, making sure that the design has enough fuel/power to reach enemies while having ammo for a few minutes is enough.Most units need power, fuel, ammoM (0-99mm), ammoX (100-199mm), ammoXL (200+ mm). And there is possibility of supply depots.But as the battle drags on, situations such as artillery running out of ammo or radar planes turning off their active radars because running out of power can happen.   Right click order modifiersE.g. R click with Q is rotate instead of move. R is reverse. Ctrl is attack move. Alt to lower aircraft flight altitude or submarine surfacing. These combinations can be used together.  WORTH MENTION:NOT a voxel vehicle builder gameDesigner allows up to around 50 resizeable "blocks" with custom front/side/... armor to be attached but this is not the focus of this game.These "blocks" are addition to hull of the design. PathfindingTerrain is semi-procedural and its up to the player to determine whether their land units should attempt to climb that hill or not. But beware as flipped vehicles can sometimes get stuck for the rest of battle, auto unflip feature may work for units not in combat.  Pathfinding around bodies of water is not yet properly implemented.Simple physicsNot a physics simulator game. Physics are approximated, simple and designed for maximum performance. Units can flip from overpowered gun recoil and helicopters can crash when landing at sloped surfaces.DemoDemo is an older version of game that also ends the campaign after 1.5 year in game time. Please consider playing the demo before purchasing.
In-game musicAuthor: Rafael Krux (cinematicwaves) Music Licence: CC BY 4.0 - free but requires credits for the author. Full credits in game on main menu version click.No FPV kamikaze dronesRealism setting is mixed with "traditional rts", these drones could easily break balance as imo irl they are counter to vehicles and this game is about vehicles.

Mk50TWL Vehicle Battler Custom Slider — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Mar 30, 2026
If the title ("Mk50 TWL Vehicle Battler Custom Slider" at this writing) wasn't enough of a giveaway, this is a quirky and fiddly game for people who like fiddling with unit designs. It could definitely benefit from more UI polish and some sanding off of gameplay roughness. But if you're into that sort of game (I might reference Aurora 4x or Rule the Waves 2/3) I would recommend adding this one to your collection. It's got a satisfying depth of design options, interesting constraints, and interesting patterns playing out in battle. And the campaign mode works well enough to motivate play for people like me who can't make their own fun with just a designer and a skirmish mode.
4 found this helpful
Recommended Mar 1, 2026
Needs more work but there are no other games like it.
4 found this helpful
Recommended May 1, 2026
Underneath the crappy UI and lack of quality of life, TWL is a real gem of a game.
3 found this helpful
Recommended Mar 6, 2026
Its got some rough corners, but it's quite a gem.
2 found this helpful

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