

Moekuri: Adorable + Tactical SRPG
MokyuSoft · 2016 · Anime, RPG, Strategy, Indie, Cute
PC
Very Positive88% · 324
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About Moekuri: Adorable + Tactical SRPG
It's adorable! It's tactical! The doujin/indie SRPG - Moékuri! 151 Cute Creatures to try, 170+ in all!
In a world where "Creatures," powerful beings based on real legends and myths from across the Earth, inhabit the land, girls with the ability to wield magic become "Masters"—able to summon and harness the power of Creatures to their command. Iruse Strenz is one such Master, a girl working hard to protect her village ever since the mysterious disappearance of her mother. The only clue to her whereabouts is a magical grimoire known as “Nursery Rhyme”—a tome full of mysterious symbols that no one in the village can even begin to decipher.
Together with her best friend Nika, Iruse spends day after day training her magic, but her mother is never far from her thoughts. One fateful day, a strange phenomenon occurs near the village which soon threatens everything that Iruse holds dear...
Moékuri Features
- Solid grid-based tactical gameplay! Elemental defences, secondary summoning abilities, status effects, terrain modifiers, and more!
- 151 cute moé girls you can lead into battle! 170+ characters in all!
- Unique art and sprites for all characters! No clone-army of recolors here!
- Each one fights differently! Enjoy a staggering depth of strategic variety!
- Fully voiced battle system brings combat to life! Even losing sounds are lovely!
- 25 story stages! Make new friends, encounter new enemies, and face new challenges! Journey with Iruse and uncover the secrets of Nursery Rhyme!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's very replayable, but the post-game content is brutal
Moékuri: Adorable + Tactical SRPG is an indie tactical role-playing game developed by MokyuSoft and published by Culture Select that thrives on contrast, pairing an unapologetically cute anime presentation with a surprisingly demanding and systems-driven combat experience. At first glance, its soft colors, expressive character art, and “moé” aesthetic suggest a lighthearted strategy game meant for casual play, but beneath that exterior lies a grid-based SRPG that rewards careful planning, long-term thinking, and a strong understanding of its many interlocking mechanics. This contrast is central to Moékuri’s identity and one of the reasons it has maintained a dedicated following since its release. The game’s narrative serves as a gentle framework rather than a driving force, focusing on Iruse Strenz, a young summoner capable of calling forth creatures from a magical book known as the Nursery Rhyme. Her journey begins with simple training alongside her friend Nika and gradually expands into a broader conflict involving mysterious forces and the legacy of her missing mother. The story unfolds across a series of chapters and battles, providing context and character motivation without …
Very unique gameplay mechanics along with great visual art style!
My opinions are very mixed so take this thumbs up with a grain of salt, but I think more people should play doujin titles regardless so tl;dr at least check it out when it's on sale I didn't enjoy my time with Moekuri quite as much as I was hoping, for a variety of reasons, some of which aren't really its fault. For some ungodly reason I binged what I'd say was a genuinely unhealthy amount of this game (like 18 stages not even including free battles) in one day, and thus certain aspects wore me out much more than if I had just spread out my time a little more and not been so focused on finishing. Also, I think I'm just very picky with srpgs compared to other rpg genres. That aside, while overall this is probably one of my least favorite doujinsoft titles I've played, it was still a relatively nice time. The monster girl designs are generally speaking fun (was surprised by the diversity of picks, like the Hindu gods and Ullikummi; the latter and some others are niche enough you'd only expect to see them in MegaTen) and it was cool how they all had different VAs and artists. The game mixes the creature collector style and srpg style fairly well. I think the music is freeware an…
Indy Creature Collector Strategy game with a very rough UI but a lot of heart. + Lots of creatures to collect. All described creatures are in theory? cute girls? taste my vary. You can level monsters and even invest stat points to use whatever monsters are your favorites. Its fun to go catch new more powerful monsters as well. Lots of unique choose your own way to play strategies and combinations. Feels overwhelming with options at some points but most of the game lets you approach it however you want ( not very demanding strategy-wise could be a negative) - UI is some rough jank. The User interface is not very attractive and you will need to learn what things represent. UI is readable enough to understand with shorthand you will need to learn (a positive if you like complexity) . Art for the monsters is done by different artist all smashed together with varying quality HOWEVER the Spites on the map and human character portraits are all done by the same person which goes a long way to increasing the quality of the games presentation (the sprites are cute). Story is the definition of cute girls cute things bare-bones, though there were some funny moments. Story never felt like th…
It's a cute, simple, collect em all title. It's like a mix of a simplistic turn based tactics game and pokemon. The story is lame but the battles actually aren't bad. Nice atmosphere. Cute graphics. All innocent mind, it's not THAT type of game. The battles are short and not all that involved. Completing one takes around 15 minutes maybe, if that. Is it worth $12? I don't remember if I got it on sale but I wouldn't feel ripped off at $12 and I don't even usually play pokemon types of games. It's worthwhile.
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