

Monster Shop Simulator
For Fun Games · September 10, 2026 · Simulation, Life Sim, Creature Collector, Singleplayer, 3D
Buy Monster Shop Simulator from Steam at $4.49 — the cheapest of 1 store we compare.
Where to buy Monster Shop Simulator — official stores
Monster Shop Simulator price by region
Monster Shop Simulator costs £4.13 in the United Kingdom, $4.49 in the United States, $4.49 in Georgia (USD), €4.67 in Europe (EUR), CA$5.39 in Canada, A$6.25 in Australia, NZ$7.10 in New Zealand, R$17.54 in Brazil and zł19.34 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.13 −10% | £4.13 | — | 1 | |
| $4.49 −10% | $4.49 | — | 1 | |
| $4.49 −10% | $4.49 | — | 1 | |
| €4.67 −10% | €4.67 | — | 1 | |
| CA$5.39 −10% | CA$5.39 | — | 1 | |
| A$6.25 −10% | A$6.25 | — | 1 | |
| NZ$7.10 −10% | NZ$7.10 | — | 1 | |
| R$17.54 −10% | R$17.54 | — | 1 | |
| zł19.34 −10% | zł19.34 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Monster Shop Simulator
Monster Shop Simulator is a shop management game where you design your store, crack magical eggs to collect monsters, and host cage battle events to grow your business. Expand your shop with profits, unlock rare creatures, and compete to build the ultimate monster collection.
Monster Shop Simulator — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Monster Shop Simulator is a cute, accessible shop sim with charming creature designs and a straightforward gameplay loop that players appreciate for what it is, but the experience is hampered by game-breaking bugs (like customers getting stuck mid-transaction) and repetitive mechanics that lack meaningful endgame content or player agency in activities like monster battles. Most players feel the core concept works fine for a budget title and find it worth a few hours of casual play, though some recommend waiting for updates to fix bugs and add more variety before jumping in.
[h1] Review Copy Received [/h1] Original Review Session Version 1.0 Date Played 09/01/26 Follow Up Post Hotfix 2 Version 1.0 09/11/26 [h1] TLDR: [/h1] Game is a 2 / 10 This needs a complete overhaul or introduction of new "end game" mechanics or you will have seen almost everything the game has to offer before the refund window is up. [h1] Reviewing the Mechanics: [/h1] At time of review the game bills itself on the following description: "Sell magical eggs, hatch rare monsters, and build the ultimate monster shop. Collect valuable creatures, set your prices, grow your business, and expand your store." Breaking down each selling point - Sell Magical Eggs Yes the game centers around selling eggs, you purchase them in crates of 6 or 12 and pop them on a shelf to sell. Pricing is similar in mechanic to Card Shop Sim where you have a Market price and you can reprice to Market Price, go up or down 10%, and round to the nearest dollar. - Hatch Rare Monsters The second aspect to this shop game is the function of taking individual eggs and opening them up to get a monster. You can display the monsters in the yard to the side of the Shop. The yard starts off with 3 slots and gai…4 found this helpful
While this is a cute and casual game, I cannot at present recommend it as there are too many game-breaking bugs (based on personal experience, as well as multiple threads I've perused). Pros: Cute simplistic shop sim gameplay Cute monster models Simplistic UI and gameplay Cons: Various game breaking bugs (customers can get stuck at counter mid transaction and you cannot cancel or restart a transaction, so it holds up the line and prevents you from closing shop for the day). Repetitive Gameplay. I've played a lot of sims like this (for example, Table Battle sim), and in these collector sims, you're allowed to collect yourself and also engage in battles with customers. In this game, you can only watch the customers do this. Without an "unstuck" or way to fix game breaking bugs, I'd probably have to start a new game all over from the beginning after hours of gameplay. Fix the bugs and diversify the gameplay (creature collecting for the owner and the ability to cage fight with customers yourself), and I would then recommend the game. It is not bad for the price, it's just frustrating getting locked out due to a bug.2 found this helpful
Monster Shop Simulator is a first-person shop sim where you order magical eggs, stock shelves, set prices and sell them to customers while expanding into monster collecting, employees and cage events. Hatching rare creatures and building a collection are supposed to give the familiar shop-sim formula its monster-themed twist. Pros ✔️ Some of the controls are convenient - I liked being able to use the number keys on the keypad instead of having to manually click every individual number. Small thing, but appreciated. ✔️ I like the cel-shaded direction in concept - Cel shading is something I generally like, and at least gives Monster Shop Simulator a little more visual identity than another shop filled with realistic shelves and generic products. ✔️ The basic shop loop is immediately understandable - Order eggs, put them on shelves, open the store and sell them. If you have played basically any shop simulator before, you are going to understand what it wants from you almost immediately. Cons ❌ The character models and animations are awful - Customers repeat constantly, the models do not look particularly good, and that walking animation bothered me basically every time someone came …
Definitely room for improvement, backstock shelves and more product variety would be good, but the monsters are fun and it wasn't too tough to sink a few hours into. Probably won't go back to it until there's an update or two, though.
Sometimes a €5 game is allowed to be a €5 game^^ And that's exactly why I don't really understand many of the negative reviews for Monster Shop Simulator. This isn't a massive simulator with hundreds of hours of content, but it also doesn't pretend to be one. The Steam page and trailer show you pretty clearly what you're getting, and for the price, I think that's completely fair. You run a small shop with a garden and can gradually expand both. You can decorate, unlock plenty of new items to sell, and even organize monster battles. You can either plan the fights yourself or simply provide a small arena and get paid for letting others beat each other up. Business is business xD But the real highlight is obviously the monsters. You hatch them from different eggs, collect them, and slowly work towards completing your collection. And that's basically the main goal of the game. Which is... exactly what the game description tells you. The world, characters, and art style also look exactly like what you see in the trailer, so there really shouldn't be many surprises about what kind of game this is. Could there be more content? Of course. But for around €5, I think the amount o…
Monster Shop Simulator puts a fantasy spin on the familiar retail-management formula by turning magical creatures into the heart of a growing business. Developed by For Fun Games and published by Cheesecake Dev, it places the player behind the counter of a specialty monster shop where earning money is only part of the objective. Building a creature collection, discovering rarities, improving the store, and creating a more attractive destination for customers all contribute to its progression. The result is a management game that favors accessibility and steady rewards rather than an overwhelmingly complicated economic simulation. Running the shop provides the foundation of the gameplay. Players purchase merchandise, organize their inventory, set prices, arrange the store, and deal with customers while attempting to maintain a healthy profit. Because everything is experienced from a first-person perspective, many ordinary management activities become physical tasks. Walking around the premises, checking merchandise, and keeping the business presentable makes the player feel more like an active shopkeeper instead of someone managing the entire operation through menus. The mechanics …
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