Moonlit Nights

Moonlit Nights

Umut Bora · 2026 · Strategy, Exploration, Outbreak Sim, Visual Novel, Colony Sim

PC
Mixed64% · 14
Best price 35 All-time low
$2.99
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Steam
Steam
Standard Edition · Steam
$2.99
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Screenshots

About Moonlit Nights

The term of the former student president, Hikaru, may have ended, but his responsibilities are only just beginning. Following a massive zombie outbreak of unknown origin, your once-safe school has turned into a deadly trap. As a trustworthy, responsible, and composed leader, the fate of everyone confined within the school walls depends entirely on his every decision—from managing scarce resources to choosing who to sacrifice and who to save. In this desperate struggle for survival in a lethal new world, the ultimate question remains: Will he prove to be a successful leader, guiding everyone to safety and reigniting a glimmer of hope, or will his poor choices turn the last sanctuary into a mass grave, sealing everyone's demise? The choice is yours.
  • StoriesWith more than +1000 unique story You will have a different experience every time you play.
  • Mysterious GuestsSpecial NPCs will come to visit us from time to time, some with good intentions some with bad, its your choice to accept them.
  • Manage & SurviveManage the supplies and personnel at your base. Create your group with the characters you want and send them on a raid. Upgrade your facilities and protect yourself from zombie raids.
  • Multiple EndingsDepending on the choices you make and the people you interact with, you can reach one of several hidden endings.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 3, 2026
I think the game has great potential; the development team is very attentive and listens to feedback. I'm looking forward to the full release of the game.
5 found this helpful
Recommended Jun 4, 2026
Since the game is in early access, it has a few issues, but overall it’s a fun game to play.
3 found this helpful
Recommended Jun 12, 2026
This game got potential, but there's still a lot of improvements needed. The UI can be more intuitive, it's still very clunky and inneficient, and there's no object or icon when dragging from pannel to pannel. Tutorial is dragging as hell, it should be more seamless, maybe just show us tutorial when we're going to new objective. The progression can begin from 1 or 2 rooms and open up more rooms of materials from raids so we can feel the process more in the beginning, in the first hour I already felt like I had everything and there's no motivation to improve my base. I also recommend interactive raids, like turn based combat? It'd be nice if there's animation of characters moving around in every room and survivors coming from outside. VA on dialogs or just mumbling sound effects would be nice too. And last thing, the letters on raid report is too small, the turn page button is also hard to find, maybe use rule of third and make it bigger or easier to spot.
1 found this helpful
Not recommended Jun 4, 2026
I want to start by saying I do actually like the game so don't let my not recommending this game be something that tells you it is a bad game. It just has almost no margin for error you in its current state on 6/4/26. As either save before sending out a raid or even if you don't outright fail the raid being unsuccessful raids hit just as hard if not worse then complete failure. In the current state of the game you basically need to save and load back because at a certain point a single failure even with the resources to replace what you lose snowballs against you so hard coming back is almost always impossible in the several runs I've done. The best thing I can currently say about the game is failure is always different instead of the same thing over and over again so reading the reports is actually interesting sometimes because unlike other games it isn't the same reason for failure every time and same goes for success but isn't as varied. As of 6/4/2026 game balance that would help the early game. I think a few minor tweaks would help out the game balance a ton in the current state of the game. Mainly because workforce is your population every 10 takes 1 water and food but at …
1 found this helpful

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