

After Long Night
疯狗工作室 · 2025 · Strategy, RTS, Zombies, Base Building, Colony Sim
PC
Mostly Positive74% · 372 📉 Recent reviews down 54%
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About After Long Night
Welcome to the real apocalypse. After Long Night is a sandbox survival RTS where you take on a world completely overrun by the undead. Scavenge a ruined city, build your shelter, and lead a survivor army in the face of overwhelming zombie hordes. Will you fortify your defenses—or strike first? The choice is yours.Bad news: the city's crawling with zombies.Good news: the whole place is a goldmine of resources. Skyscrapers? Break them down for bricks and beams. Street signs? Scrap metal. Abandoned cars? Take'em apart and haul the steel home.In the apocalypse, "reduce, reuse, recycle" isn't a virtue—it's how you stay alive.Fear comes from a lack of firepower. But you've got options. Train and command units with distinct roles:Frontline gunners mow down the infected, RPG crews blast through zombies, and tanks roll through the undead like a wrecking ball. Let the roar of engines drown out the screams of the damned—because nothing says survival like overwhelming force.No civilians to please. No happiness meters. Just survival.Put every idle hand to work—craft weapons, grow crops, cook food, and build defenses. Raise walls, mount turrets, and create a safe haven sturdy enough to survive the endless nights.When the radar turns red and the dead flood your gates, it's do-or-die time.Strategize your defense: deploy barricades, place towers, organize units into specialized squads, and launch coordinated assaults. Infantry, tanks, artillery—your tactics decide who walks away from this fight.Tired of fighting tooth and nail? Try Challenge or Endless modes—or go wild in Cheat Mode.Spawn unlimited units, build the impossible, and bomb the zombie hordes just for fun. Or start your own post-apocalyptic cricket tournament. No rules. No mercy. Just chaos.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game is largely in English, but not everything is translated, there are menu buttons which are in Chinese. Some menu buttons are clipping over each other. Most likely due to differences in text length between Chinese and English. And some of the audio alerts are pretty janky "our unit under attack". The game looks actually like a lot of fun, but I am refunding it until it's properly localised.9 found this helpful
Needs more time in the oven. The whole feeling is a bit clunky. For instance, the minimap in the mission with the train station is broken. Zooming in and out by scrolling takes forever. Placing down walls is weird, they all turn to one position regardless of rotating before placing and they're 2x1 so it's hard to use the city terrain as natural barriers and wall them off. For english speakers - the translation is passable, but needs more work. The bigger issue is the actual text, which goes way to fast at some moments so you don't have a chance to read it all before it moves to the next bubble. I could still return it, but I'll keep it and look for updates to see the progress because I love the genre and the potential of this game. Since it's not classified as an EA title, I can't give it a vote up atm.3 found this helpful
After Long Night is a stern, systems-driven survival strategy game that emphasizes preparation, logistics, and tactical clarity over spectacle. Developed by 疯狗工作室 and published by OKJOY, it drops players into a ruined urban landscape where the days are for scavenging and construction, and the nights belong to relentless undead assaults. The game’s identity is rooted in that simple but punishing rhythm, asking players to build smartly, command decisively, and accept that mistakes compound quickly in a world that offers little mercy. From the outset, the loop is clear and purposeful. Daytime is dedicated to exploration and reclamation—tearing down the remnants of a fallen city for materials, securing food and energy, and laying the foundations of a defensible base. Almost everything in the environment can be salvaged, which reinforces a powerful theme of scarcity and reuse. Decisions about what to dismantle and where to expand are not cosmetic; they directly influence supply chains, build speed, and how effectively the base can withstand the night. The game excels at making the environment feel like both a resource cache and a looming threat. Base building is functional and tactica…1 found this helpful
Too clunky.1 found this helpful
Sorry, I can't recommend it right now as it is still too rough. So many actions do not have any sound. Yet ever time you give a command you hear the same response, which is annoying. There are also some places where things are not translated to English. Seems like it has potential, but not fun right now.1 found this helpful
is good
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