

Mr. Robot
Moonpod · 2008 · Indie, Strategy, Action, Puzzle, Sci-fi
PC
Very Positive82% · 95
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About Mr. Robot
Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo.
Mr. Robot is a 3D action-puzzle-adventure-rpg. Inspired by classic filmation games such as Knight Lore and Alien8 and mixed with 'Ghost Hack' — an abstract RPG in which the player hacks into computer terminals and battles defensive computer programs.
Mr. Robot is a 3D action-puzzle-adventure-rpg. Inspired by classic filmation games such as Knight Lore and Alien8 and mixed with 'Ghost Hack' — an abstract RPG in which the player hacks into computer terminals and battles defensive computer programs.
- Over 200 beautifully realised (yet perilous!) rooms.
[/*] - Over 20 different enemies.
[/*] - 7 friendly robots to aid you in your quest.
[/*] - Hack hostile networks in 'ghost hack'.
[/*] - Solve puzzles.
[/*] - Numerous medals to unlock.
[/*] - Discover what has caused all the problems onboard the starship.
[/*] - Rescue your robot friends and the sleeping human crew and save the mission. [/*]
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Seems fairly retro by today's standards but still a good game that has some very light Mega Man Battle Network type exploration and battles. The platformer is a little unfairly difficult, and puzzles are okay, but I had fun with this one.
[h1] Blast from the past! [/h1] A simple, yet nice mix of izometrical puzzle-platformer exploration and JRPG combat. The puzzles are pretty cool, couple of them even me scratch my head for and hour or so. The hacking part (which are the game's "combat") and all the management around it while not being very deep, still provide enough variety for the duration of a playthrough. There sure is a story in this game, but it is quite far from being the main driver for you to play. Barely there, yet still charming. Although, i have to mention one thing. I wouldn't have played this game if it wasn't for my childhood. ("Transformers" magazines, anyone?) I felt very nostalgic about this title, so when i have stumbled upon a video on it and saw the original title of the game, it was pretty much a matter of time till i'd play through the entire thing. And now i'm done! To my big surprise, i ended up getting quite involved to the JRPG aspect of Mr. Robot, even tho i don't really play this kind of games. I also vividly remember being overwhelmed by it as a child and liking the puzzle-platformer part a lot more. Kinda funny... So, yeah, these are my impressions. The last thing i should mention i…
Still as fun as it was in childhood. A bit easier now especially that I know English and games much better than when I was a kid but still difficult enough to be challenging in a fun way. Pros: + fun combination of 3d platform logic game + dialogues, characters, story, some shocking moments + nostalgic vibe + fun turn based fighting gameplay + collectible items, rpg looting and equipment vibe + sci-fi theme + can be quite challenging and puzzling at times Cons: - graphics feels a bit low quality - movement feels a bit stiff - long travel times between some key locations
This is a game I first downloaded the demo for from ArcadeTown, when that was still a thing. I for the life of me couldn't figure out how I was supposed to find it, until one day I found it on a whim and found out it was on Steam(!!). It's honestly criminal how obscure this game is (though I suppose the title doesn't do it very many favors in retrospect), because the bit of it that I've played has been charming, exciting and in general, just really fun. I would LOVE to see this remastered. If a game from 2006 can look this good, imagine what it would look like given a new coat of paint.
Mr. Robot is an unusual, imaginative blend of genres that reflects the ambition and inventive spirit of mid-2000s indie development. Created and published by Moonpod, it casts you as Asimov, a humble service robot aboard the massive colony ship Eidolon. When the ship’s systems begin to fail and the human passengers in cryostasis are placed in jeopardy, Asimov becomes an unlikely hero—navigating malfunctioning corridors, hostile machines, and corrupted digital systems in a desperate attempt to uncover what has gone wrong. The setup is simple but engaging, setting the stage for a journey that is equal parts physical exploration and virtual infiltration, wrapped in a moody, atmospheric sci-fi presentation. At its core, Mr. Robot is a hybrid game composed of two distinct but interconnected parts. The first is a 3D isometric puzzle-platformer, where you guide Asimov through boxed-in rooms filled with hazards, moving platforms, switches, electrified panels, and environmental puzzles. These sections evoke the feel of classic puzzle adventures: precision movement, timed switches, crate manipulation, and hazard navigation form the backbone of progression. The isometric view gives the game …
2008 was sort of a weird generation of games: the whole concept of a subscription model -- especially for gaming-- was new and no where as good as it is now. The main originator was GameTap. And it was during that time that I was able to play indie darling Mr. Robot. Mr. Robot takes place in the far future as humanity is in cyrogenic sleep as the ship, the Eidolon, is flying through space to an unknown planet for humanity to wake up and populate it. It's during the voyage that our story takes place. The game stars Aismov as he quickly gets wrapped up in solving puzzles and stopping an insane AI. So yes, Mr. Robot is not going to win any awards for originality as the game wears its influences on its sleeve: Final Fantasy, sci fi classics from books and movies, Dragon Quest... Game play is a mixture of Solstice / Equinox / Landstalker (isometric 3-d perspective platforming) and Sokoban mixed in with classic roleplaying tropes. The game is definitely built with the platforming in mind as everything clearly designed around the methodical problem solving. Controlling Asimove is a little tricky due to the isometric perspective as well as him being weirdly heavy as he'll float ac…
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