

Not The Robots
2DArray · 2013 · Indie, Strategy, Action, Action Roguelike, Stealth
PC
Very Positive81% · 29159Metacritic
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Screenshots
About Not The Robots
✦ AI summary
You're a rogue robot in an office building who must eat furniture as cover while sneaking past armed guards, lasers, and traps across procedurally generated levels. This roguelike stealth sim combines permadeath, crafty gadgets, and a mysterious story with the absurd core mechanic of furniture consumption as your primary survival strategy.
You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.
Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.
tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:
Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.
- A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
- Fearsome machine-gun-equipped patrolling guards to avoid and trick
- Spotlights, lasers, bombs, and other traps to sidestep
- Tons of crafty gadgets to master
- Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
- Short/medium/long game modes for play sessions of any size
- Mysterious and fully-voiced storyline to gradually explain the game's strange setting
- Controller support
- The year's most exciting furniture-eating stealth game!
About 2DArray
2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.
- Follow @2DArray
About tinyBuild GAMES
tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:
- Co-developing SpeedRunners -- currently in Early Access on Steam
- Working with 3rd party devs on games like Not the Robots (live on Steam)
- Preparing to release Fearless Fantasy and other unannounced titles
- Unannounced super-secret in-house game
- Follow @tinyBuild
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Not Recommended3 found this helpful
First Impressions in the Year 2025 - Poor controller support. Action buttons are only described with Mouse/Keyboard buttons. Controller works with some fiddling (enable Steam input before launching the game, have to set binds manually). The game was very confused with my DualShock 4's gyro, I had to re-calibrate it in Steam Big Picture Mode's controller settings and put the controller on my desk while setting the bindings in game. If the controller support was any worse, I wouldn't recommend this game.. - Game appears to support Linux, but the Linux version will not open for me on Linux Mint 22.1 with NVIDIA graphics. It immediately crashes after launch. - Windows version runs fine via Proton. - Epilepsy warning: game launch screen has intense flashing before the main menu opens. - Linux issue: some shaders are improperly rendered, causing weird flickering on green things like the food bar when it's full and the robot itself. Would I recommend this at full price ($10 USD)? Yes I can't comment much as to the gameplay as I've only completed a couple levels, but I like what I see so far. The tutorials only giving me the mouse/keyboard buttons is highly annoying, but the game really …1 found this helpful
This game is probably something I would have played through back when I was still playing games in my browser. The gameplay loop just wasn't exciting enough standards for me to keep playing this game, especially for today's standards - even though "The Binding of Isaac" was already released in 2011, two years prior to this which is leagues above considering a exciting gameplay loop. The sound design is pretty smooth though and the art & voice design is alright. The "difficulty increase" is boring. The levels just get progressively larger in size, with more enemies and traps sprinkled around them. The procedural generated levels are pretty lazy and boring, rather annoying. Most of the time it's impossible to take your time and go slow since there are too many robots with unpredictable walking patterns around the level. The buffs help a little with speedrunning through the levels and they upgrade when you reach higher levels, which is cool but there isn't enough to keep it fresh and the upgrades are rather minor, you don't really realize them. Alt-tabbing out of the game makes it frequently crash, besides this the game works & does what it promises. It just ain't something I'd …1 found this helpful
Not The Robots is a goofy stealth roguelike where you play a hungry office robot sneaking around procedural levels, scarfing down the very furniture you’re supposed to hide behind. Random layouts, permadeath and angry lasers keep runs tense and punchy, and when the chaos clicks it feels like a cursed mix of Pac‑Man and office relocation gone wrong.
Not The Robots hooked me with its brilliant central tension: you have to eat your cover to progress, which means every piece of furniture you consume is both a victory and a liability. The procedurally generated levels keep things fresh, and the way the game's dynamic music shifts seamlessly when sentries spot you adds real tension without ever feeling intrusive. I love how skillful play is rewarded regardless of whether you prefer slow and methodical stealth or fast improvisational runs — both approaches work if you're smart about it. That said, be warned: the difficulty ramps up relentlessly, and the sentries' infinite line-of-sight and random movement can make later floors feel more like desperate sprinting than actual stealth. Still, for the price, this is a clever, atmospheric little roguelike that's absolutely worth picking up if you have any patience for the genre.
Like others said, this game is "pointless and tedious".
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