

Murder
Peter Moorhead · 2015 · Indie, Adventure, Cyberpunk, Short, Pixel Graphics
PC
Mixed52% · 429
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About Murder
Murder is a short story about the intersection of morality and sentience, told in the form of a point and click adventure.
Over its memorable twenty to thirty minute playtime, Murder takes players on a journey through a near-future Tokyo, following the actions of Lieutenant Motomeru Minori of the Tokyo Metropolitan Police on an unusual and dangerous case, in a story that explores the intersection of morality and sentience in a future where both have become commodities.
Features:
Over its memorable twenty to thirty minute playtime, Murder takes players on a journey through a near-future Tokyo, following the actions of Lieutenant Motomeru Minori of the Tokyo Metropolitan Police on an unusual and dangerous case, in a story that explores the intersection of morality and sentience in a future where both have become commodities.
Features:
- Engaging environmental storytelling and confident cinematic flair, equally inspired by the works of Fullbright and Blendo Games
- Setting that presents fresh ideas while also paying homage to pioneers such as Masumune Shirow, Katsuhiro Otomo and Neal Stephenson
- Experimental point & click style, partway between the classic form and a more minimal, streamlined one
- Incredibly detailed cyberpunk world with expertly-crafted pixel art graphics
- Rich and varied cast with full voice acting
- Dynamic score by KubrixXx spanning noisehop, neo-classical, and ambient styles
- Support for mouse, keyboard, and gamepad
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cyberpunk point-and-click adventure game in which you make moral decisions concerning artificial intelligence and consciousness in a futuristic world ✅Interesting atmosphere and dark, mysterious mood ✅Beautiful pixel art visuals ✅Full sound design; despite a small team, the voice actors do a good job ✅The price is adequate for the content ❌The tutorial is unnecessary with such a simple formula, explaining the basics seems unnecessary. ❌Slow character movement ❌Lack of gameplay challenges, no puzzles, inventory, dialogue choices, or more complex interactions ❌Very short game ✅✅ Verdict: [strike] Terrible [/strike], [strike] Bad [/strike], [strike] Mediocre [/strike], [b] Decent [/b], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for short games, retro indie simulator games, and similar) [quote] If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All re…7 found this helpful
Really enjoying this one. It has kept me entertained for hours
Took 20 minutes to complete it, which is pretty short. Soundtrack and visuals are on point, voice-over is okay -not great but still fine-. Basically it is a short story about the question of "does having a consciousness is enough to be considered alive?" or "can sentient machines feel?. I still think it is worth a shot.
It's a dollar. It's very short. It has some interesting concepts that they never got to follow up on. If you're going to buy it to refund it, then maybe don't bother buying it? You can just watch a playthrough of it elsewhere, I'm sure. I don't regret the tiny amount of money spent to play it.
not sure how far i am into, apparently it is short but i personally like the vibe
Murder is a short but thematically dense narrative adventure that uses its limited runtime to explore weighty ideas about morality, consciousness, and justice in a cyberpunk future. Developed by Peter Moorhead and published by CDP, the game is best understood not as a traditional point-and-click adventure filled with puzzles and branching paths, but as an interactive short story that leans heavily on atmosphere, visual storytelling, and philosophical inquiry. Its ambitions are firmly rooted in narrative expression rather than mechanical complexity, and that focus defines both its strengths and its limitations. The game is set in a near-future Tokyo where technology and human identity have become deeply intertwined. Players step into the role of a police lieutenant investigating an unusual murder that quickly expands beyond a straightforward crime scene into something more abstract and unsettling. The case unfolds as a meditation on sentience and ethical responsibility, asking questions about what it means to be alive, who deserves justice, and how society chooses to define value in a world shaped by artificial intelligence and commodified consciousness. Rather than providing clear…
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