

Ninja Tycoon
Endless Loop Studios · 2018 · Simulation, Strategy, Indie, Management, Economy
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About Ninja Tycoon
In Ninja Tycoon you manage a Ninja Village with the goal to grow your base and your army so you can Assassinate the local Clan Leaders and take over the world!Build up your village by hiring Workers to gather goods and craft equipment.
Recruit Ninjas and send them on increasingly difficult and profitable missions
Train them in Stealth, Attack, Support and Agility
Defend your base from attacking raiders
Complete missions and take over the world!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate Ninja Tycoon's charming premise and polished core mechanics, with some finding value in its simple, affordable package for short sessions. However, the game suffers from shallow content, balance issues, repetitive gameplay loops that become grindy, technical problems like save data loss, and a lack of strategic depth that leave many feeling the experience is too limited even at a budget price.
Ninja Tycoon is a small-scale management and simulation game developed and published by Endless Loop Studios that invites players to take control of a growing ninja village and guide it from a humble settlement into a dominant force. The premise is immediately appealing, combining the familiar appeal of tycoon-style base building with a light fantasy take on feudal Japan and ninja culture. Rather than focusing on direct combat or action, the game emphasizes growth, organization, and progression, framing the player as a village leader responsible for training ninjas, expanding infrastructure, and responding to external threats. The core gameplay loop revolves around constructing buildings, assigning workers, and training ninja units across several specializations. Resources are gathered automatically once the appropriate structures are built, allowing the village to steadily grow without constant micromanagement. New buildings unlock additional systems such as equipment crafting, advanced training, and housing, giving a sense of forward momentum as the village expands. Ninjas can be trained in different roles, such as attackers, defenders, or support units, and these roles determin…2 found this helpful
Nice little game management tower defence, passes the time but probably cant play more than 10hrs worth, starting to get samey at 6hrs play.
decent and shallow. can go too fast the first time. various issues to be had and limits that might some be less fun. in some ways it could do with a bit of RTS like management, before following a META path. as some parts are a bit too unbalanced that can make the game a pain. decent test of some stuff, even with its shallow content/features and lack of information in some places. so would recommend on sale, for 1-2h content + end content that is more of the same just more grindy and annoying. really wish if one could a 2nd game of this, that is fully featured for the gameplay loop.
Looses save data sometimes. The gameplay loop of supporting your previous village while trying to conquer regions is pretty tough to upkeep, and not in a good way. I feel like this might be better as a very long mission, so you aren't constantly losing ninjas. Could use some polish.
Simple, repetitive game with polished basics, minimal strategy, fair price and charm
Why TF is this in my Steam library? It's awful!
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