

No Way Home
SMG Studio · June 16, 2025 · Action, Twin Stick Shooter, Looter Shooter, Arcade, Adventure
Buy the No Way Home key for Steam from Kinguin at $6.39 — the cheapest of 2 stores we compare.
Where to buy No Way Home — official stores
Cheapest No Way Home keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
No Way Home price by region
No Way Home costs $6.29 in Georgia (USD), $6.39 in the United States, £7.99 in the United Kingdom, €9.99 in Europe (EUR), CA$12.99 in Canada, NZ$14.75 in New Zealand, A$14.99 in Australia, R$29.99 in Brazil and zł39.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | $6.39 | 2 | |
| $6.39 −36% | $9.99 | $6.39 | 2 | |
| £7.99 | £7.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| A$14.99 | A$14.99 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł39.99 | zł39.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About No Way Home
Gameplay
- Fast-paced twin stick combat in large open environments
- Chaotic and sprawling firefights require tactical use of cover, positioning, and timing
- A regenerating shield allows a buffer to get in the fray, trade hits, and move around the environment strategically
- Loot new weapons and ship components as random drops from encounters, creating your own build and play-style over time
- Procedural world generation with hand-crafted encounters throughout
- No permadeath, classic adventure format with zone respawning
- Quick-loop arcade modes to unlock
Features
- A rich story mode set across a huge universe with voice acting
- Stunning hand-drawn artwork
- 50+ weapons to loot, craft and upgrade
- Over 100 unique enemies to battle
- Complete missions or explore freely and forge your own path
- Fight huge bosses for rare loot drops (updated for this release)
- Procedural universe creates unique layouts per game
- Outfit your ship with the gear that suits your playstyle
- Full controller support
- Ship skins to unlock via arcade minigames
- Daily Challenge - run and gun for daily glory with a new mega weapon every day
The amazing collaborators we worked with on this game
Art direction & world by Scott Vanden BoschStory by Mike RosenthalVoiced by Mick Lauer (RicePirate) and Cassie EwuluOriginal music by Brad GentleNo Way Home — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great fun upgrading weapons. Some challenging combat, quirky characters, engaing and comical storyline. highly recommend1 found this helpful
Game is great , really really good story & funny interactions , space theme is amazing in this 1️⃣ . Beat it once over Apple Arcade before they removed it but here is better version. Hopefully someday theres gonna be second part.1 found this helpful
I enjoyed the art, visual effects, the feel of the weapons and the progression. The humor is not my style but I won't fault it and I am happy it tried. Technically, the experience was a mess, made of many bugs, sound issues, very poor performance on Steam Deck -- if it was a more challenging game it would be very hard to play with this level of performance -- and too many aspects that felt unfinished. And then there's the holistic view: what did I get out of these 10 hours? Not very much, unfortunately. The story goes nowhere, the quest narratives, the exploration, the shooting: all of the core elements have much less depth and staying power than what I thought at first. For me, there is nothing that elevates the game beyond the kind of entertainment you ingest to pass the time, and I'm trying to cut down on empty calories.
What a delight! This is a game which has fun through it's humorous writing, whimsical graphics and engaging space shooter-type battles. Story is nice and long and gives a good sense of progression and accomplishment. Also, thanks for including MacOS. Much appreciated!!!
I finished No Way Home thrice (1 New Game + 2 resets) by now and enjoyed most of the experience. The devs got most of it right (the rough edges listed in the CONS section). I'm not easily impressed and this game is a hidden gem IMO. I received this game as a gift from a friend (not the devs). PROS: [hr] + The Star Map has so many sectors that they don't fit in a single screen (but they should, this isn't a mobile game)! The sectors forming the center line and the dome sectors are compulsory to progress through the campaign but there are numerous sectors on both sides of the center line that are optional. + The combat is solid except when it's ruined by the frequent FORCED subtitles that cover a big part of the screen! + The weapon overheating & shield recharge game mechanics force you to be more tactical instead of going guns-blazing in every situation. + Offers lots of different upgrade combos (weapons, shields, reactors, hulls, mods) to try on a wide variety of enemies! There are lots of weapons (50+) available, with unique firing patterns & stats. Getting & upgrading a weapon with Shield Dmg bonus will help you a lot since you will face lots of shielded enemies. Lower heat…
Some fun missions, decent voice acting, fun physics in your spaceship. That's about it You end up fighting enemies than can spawn endless minions, minions that have shields and when killed have their own second form. You spend the whole time trying to slowly grind down shields while hiding and avoiding overheating. You never feel well equipped and even at the very end of the game don't ever get to feel overpowered, let alone "powerful". Some enemies seem to never overheat, have several types of weapons, or even have shields that charge while you're actively shooting them. You can get decent weapons fighting large bosses around the map, but the actual missions give bad rewards. A chest after one of the final missions had basic shield plate in it; miles worse than anything I had used recently. You spend the whole time running and hiding while overheating. Needs better cover and movement to be a cover shooter. Not really a bullet-hell. Voice acting that you initially like gets repeated over and over endlessly. Matey is never helpful, always in the way, I probably killed him more than anything else. Bummed me out more as the game went on, just didn't have the heart to finish
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