

Nothmere
Wraithwood Studios · January 16, 2026 · Adventure, Casual, RPG, Point & Click, Medieval
Buy Nothmere from Steam at $11.99 — the cheapest of 1 store we compare.
Where to buy Nothmere — official stores
Nothmere price by region
Nothmere costs $6.99 in Georgia (USD), £9.99 in the United Kingdom, €11.79 in Europe (EUR), $11.99 in the United States, CA$15.49 in Canada, NZ$17.49 in New Zealand, A$17.75 in Australia, R$38.49 in Brazil and zł54.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.99 | $6.99 | — | 1 | |
| £9.99 | £9.99 | — | 1 | |
| €11.79 | €11.79 | — | 1 | |
| $11.99 | $11.99 | — | 1 | |
| CA$15.49 | CA$15.49 | — | 1 | |
| NZ$17.49 | NZ$17.49 | — | 1 | |
| A$17.75 | A$17.75 | — | 1 | |
| R$38.49 | R$38.49 | — | 1 | |
| zł54.99 | zł54.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Nothmere
FEATURES
- Retro point-and-click Adventure RPG, heavily inspired by the Quest for Glory series.
- 1920 x 1080 resolution
- Customizable (drag-and-drop) GUI
- Play as a Warrior, Thief or Mage (or a hybrid combination)
- Full timed day and night cycle
- Puzzles which fit each character class, each with separate solution paths
- Full RPG stats, with branching dialogs depending on character intelligence, speech skills, etc
- Experience from completing quests, vanquishing monsters, and progressing the story levels the player up. Stat points added each level
- Scrolling Combat Text effect inspired by World of Warcraft so gained experience, health, magic, as well as HP and MP used/taken scroll up from the character as it happens
- Equippable inventory system with bonus stats on armor, weapons and jewelry
- Equippable items from basic junk items to epic gear for all classes
- Potion system with temporary stat buffs, purchasable from vendors
- Full shop system with multiple vendors, each selling different types of items
- Separate buy and sell functionality, with prices dependent on reputation and speech skill
- Dynamic quest log that updates as you progress on the various quests
- Spellbook with learned spells
- Battle system with spells, special attacks, etc based on class and abilities
- Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout
Nothmere — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nothmere is a passion project that successfully channels old-school Sierra adventure games like Quest for Glory, offering engaging storytelling, multiple solutions to problems, and nostalgic charm that resonates with players seeking classic-style RPGs. However, players note that frequent action-switching between "use" and "walk" modes feels tedious by modern standards, occasional bugs persist, and some design choices like pixel-hunting and less polished presentation remind players this is a smaller fan-driven effort rather than a major commercial release.
I have finally beaten this game, and tanned its hide. In short, this game is for old-head Quest for Glory lovers, but do not expect Quest for Glory because this is its own adventure. The main thing that may throw off people who expected a spiritual QfG successor is that your stats do not go up as you use them, but are instead invested in when you gain a level. This game is a passion effort by an incredibly small but dedicated team to keep the old school adventure genre going. You'll find plenty of fun mentions and references to classic Sierra games, and you'll also find a compelling adventure awaiting for you. I ran into a few minor bugs while playing such as not being able to level up, but just continuing to play the game seemed to fix those issues, I haven't been able to figure out exactly what was going on with that but I did enjoy that there were no dead-man walking states, and the puzzles usually weren't too head scratching or using moon logic, and this was very appreciated. The developer was incredibly responsive and willing to help others in their journeys. GAMEPLAY: This is a point and click adventure, very standard. The story is actually one of the strongest points …4 found this helpful
I have been playing Nothmere since yesterday and am thoroughly enjoying it so far. It is relatively easy to make money, it has items you can buy that boost your stats and an engaging story. Just practicing skills is a challenge, as it depends on XP and leveling up instead of repetition. Otherwise a really nice game.3 found this helpful
I don't want to give a negative review: it is a nice little game especially considering nostalgia. But it feels like 90% of the time I'm just switching from "use" to "walk" action. Sure, it was a thing in the past, but I very much prefer a default action: if I'm clicking on a person then almost certainly I want to speak. Same with doors and passages. Also location exits can be more obvious: pixel hunting isn't a fun thing.3 found this helpful
Good game with multiple solutions to most problems.2 found this helpful
Absolutely loved playing this game, it takes me back to playing games on my Amiga 500 in the 1990's when games were simpler, fun and with bags of atmosphere which Nothmere has. Haven't enjoyed playing a game as much as this for years! This adventure RPG genre is something that hasn't been exploited enough in my view. Def recommend.2 found this helpful
The passion and commitment that has gone into this game is obvious. Drawing heavily on Quest for Glory and old school Sierra favourites, this is a must have for fans. There are loads of Easter eggs and I found the Quill of Complaints quest hilarious. That said, it is not without its flaws. Whilst most of the release bugs have been resolved through the subsequently released patches, there are some innate design shortcomings that highlight the fact that this is a fan project rather than a commercial work with a large budget. This is evident in the mix match of animation styles and limited (although not bad) musical score. One of the things that made the QFG series so memorable in my opinion was their references and settings within cultural folklore (be it Germanic, Arabic, African, Eastern European or even Grecian). Whilst Nothmere has a deep and interesting plot, it is not set within in any culture and I felt this made it feel just a bit shallower. I’ve completed it now using a couple of different characters and personally found the game a little simple. There wasn’t much that couldn’t be solved by talking to everyone about everything, clicking on everything and when all…2 found this helpful
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