Nothmere

Nothmere

Wraithwood Studios · 2026 · Adventure, Casual, RPG, Point & Click, Medieval

PC
Positive100% · 15
Best price
$11.99
lowest tracked $5.99
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Standard Edition · Steam
$11.99
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About Nothmere

You awaken alone on a cold, rocky shore beneath a moonless sky, dragged from the sea through a sewer pipe with no memory of who you are, how you arrived, or why you’re still alive.Beyond the beach lies Nothmere, a remote town nestled deep within an inescapable ring of jagged mountains. No one leaves. No one ever has. Every soul who arrives does so the same way you did: broken, memoryless, and stranded.Despite this, the town endures.Nothmere is protected by powerful magical wards embedded into its stone walls, holding back the void creatures that stalk the surrounding wilderness. These defenses are maintained by the town’s Mage guild, while order and survival are enforced by the Warrior guild.  Thieves lurk in the shadows, secrets whisper through alleyways, and every citizen carries gaps in their past they cannot explain.As you explore the town and its outskirts, you’ll uncover fragments of truth about Nothmere’s origins, the nature of the wards, the monsters beyond the walls, and the terrible cost that keeps the town standing.  What begins as a search for escape becomes something far more unsettling; the realization that Nothmere exists for a reason and you may be part of it.Your choices will determine how the story ends.  Will you preserve the fragile balance that keeps the town safe? Will you uncover a way to break the cycle? Or will you doom Nothmere, and everyone within it forever?  In Nothmere, memory is a weapon, sacrifice is inevitable, and some truths are buried for a reason.

FEATURES

  • Retro point-and-click Adventure RPG, heavily inspired by the Quest for Glory series.
  • 1920 x 1080 resolution
  • Customizable (drag-and-drop) GUI
  • Play as a Warrior, Thief or Mage (or a hybrid combination)
  • Full timed day and night cycle
  • Puzzles which fit each character class, each with separate solution paths
  • Full RPG stats, with branching dialogs depending on character intelligence, speech skills, etc
  • Experience from completing quests, vanquishing monsters, and progressing the story levels the player up. Stat points added each level
  • Scrolling Combat Text effect inspired by World of Warcraft so gained experience, health, magic, as well as HP and MP used/taken scroll up from the character as it happens
  • Equippable inventory system with bonus stats on armor, weapons and jewelry
  • Equippable items from basic junk items to epic gear for all classes
  • Potion system with temporary stat buffs, purchasable from vendors
  • Full shop system with multiple vendors, each selling different types of items
  • Separate buy and sell functionality, with prices dependent on reputation and speech skill
  • Dynamic quest log that updates as you progress on the various quests
  • Spellbook with learned spells
  • Battle system with spells, special attacks, etc based on class and abilities
  • Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Feb 19, 2026
I have finally beaten this game, and tanned its hide. In short, this game is for old-head Quest for Glory lovers, but do not expect Quest for Glory because this is its own adventure. The main thing that may throw off people who expected a spiritual QfG successor is that your stats do not go up as you use them, but are instead invested in when you gain a level. This game is a passion effort by an incredibly small but dedicated team to keep the old school adventure genre going. You'll find plenty of fun mentions and references to classic Sierra games, and you'll also find a compelling adventure awaiting for you. I ran into a few minor bugs while playing such as not being able to level up, but just continuing to play the game seemed to fix those issues, I haven't been able to figure out exactly what was going on with that but I did enjoy that there were no dead-man walking states, and the puzzles usually weren't too head scratching or using moon logic, and this was very appreciated. The developer was incredibly responsive and willing to help others in their journeys. GAMEPLAY: This is a point and click adventure, very standard. The story is actually one of the strongest points …
4 found this helpful
Recommended Feb 15, 2026
I have been playing Nothmere since yesterday and am thoroughly enjoying it so far. It is relatively easy to make money, it has items you can buy that boost your stats and an engaging story. Just practicing skills is a challenge, as it depends on XP and leveling up instead of repetition. Otherwise a really nice game.
3 found this helpful
Recommended Feb 14, 2026
I don't want to give a negative review: it is a nice little game especially considering nostalgia. But it feels like 90% of the time I'm just switching from "use" to "walk" action. Sure, it was a thing in the past, but I very much prefer a default action: if I'm clicking on a person then almost certainly I want to speak. Same with doors and passages. Also location exits can be more obvious: pixel hunting isn't a fun thing.
3 found this helpful
Recommended Feb 18, 2026
Good game with multiple solutions to most problems.
2 found this helpful
Recommended Feb 14, 2026
Absolutely loved playing this game, it takes me back to playing games on my Amiga 500 in the 1990's when games were simpler, fun and with bags of atmosphere which Nothmere has. Haven't enjoyed playing a game as much as this for years! This adventure RPG genre is something that hasn't been exploited enough in my view. Def recommend.
2 found this helpful
Recommended Feb 7, 2026
The passion and commitment that has gone into this game is obvious. Drawing heavily on Quest for Glory and old school Sierra favourites, this is a must have for fans. There are loads of Easter eggs and I found the Quill of Complaints quest hilarious. That said, it is not without its flaws. Whilst most of the release bugs have been resolved through the subsequently released patches, there are some innate design shortcomings that highlight the fact that this is a fan project rather than a commercial work with a large budget. This is evident in the mix match of animation styles and limited (although not bad) musical score. One of the things that made the QFG series so memorable in my opinion was their references and settings within cultural folklore (be it Germanic, Arabic, African, Eastern European or even Grecian). Whilst Nothmere has a deep and interesting plot, it is not set within in any culture and I felt this made it feel just a bit shallower. I’ve completed it now using a couple of different characters and personally found the game a little simple. There wasn’t much that couldn’t be solved by talking to everyone about everything, clicking on everything and when all…
2 found this helpful

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