

Pegfinity
Fragment Ventures AS · August 14, 2026 · Casual, Incremental, Resource Management, Relaxing, Pixel Graphics
Buy Pegfinity from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Pegfinity — official stores
Pegfinity price by region
Pegfinity costs $4.69 in Georgia (USD), £6.29 in the United Kingdom, $6.99 in the United States, €7.19 in Europe (EUR), CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, R$26.75 in Brazil and zł29.75 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £6.29 | £6.29 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| €7.19 | €7.19 | — | 1 | |
| CA$8.29 | CA$8.29 | — | 1 | |
| A$9.75 | A$9.75 | — | 1 | |
| NZ$11.25 | NZ$11.25 | — | 1 | |
| R$26.75 | R$26.75 | — | 1 | |
| zł29.75 | zł29.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pegfinity
Pegfinity is a pachinko-inspired physics-based incremental where you launch balls to trigger massive chain reactions and rack up absurd scores across randomly generated boards. With over 150 upgrades to unlock and permanent power-ups that carry between runs, you'll endlessly chase bigger combos, multipliers, and that one lucky bounce that turns everything into chaos.
What if one ball could break the entire board?
Pegfinity is a pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos.Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine.You are always one lucky bounce away from your biggest run yet.Between runs, unlock upgrades that push every shot further and make the board more chaotic.
- Stack multipliers
- Unlock new peg types
- Add gadgets that change how the board behaves
- Create powerful interactions between balls, pegs, baskets, and bonuses
- Chase bigger combos, bigger payouts, and bigger score spikes
From simple bounces to ridiculous chaos
End with a board filled with effects, combos, and massive score spikes. Each run escalates:- More hits
- Bigger numbers
- More unpredictable outcomes
A Satisfying Progression Loop
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.You launch one ball…Then another…Then one more to try something new…And suddenly, everything clicks.Permanent Power-Ups
Grow stronger over time with upgrades that carry across runs:- Multipliers
- Stronger pegs
- Bigger payouts
- Game-changing boosts
Inspired by a 150-year-old game
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.A simple idea, rebuilt into something faster, bigger, and far more chaotic.- Over 150 upgrades
- Unlock unique pegs, balls, slots and cool gadgets
- Random generated board - Each run is something new!
- Permanent unlockable Power Ups!
- And of course some biiiiiiiiiiig numbers!
Pegfinity — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pegfinity is an incremental game with a satisfying core mechanic that some players find relaxing and enjoyable for casual play, though others find it becomes a tedious grind partway through. Common complaints include limited upgrade diversity, rare and underwhelming combo systems, poor cost scaling, and a linear progression that loses its appeal as upgrades begin to feel repetitive. Players seem split on whether it's worth experiencing—some recommend it for short bursts of mindless fun, while others feel the lack of depth makes it ultimately unsatisfying.
Well, developers better rename this game to Look At This Red Line Simulator, because it what 95% of time you will be doing in there. On screenshots and videos game looking incredible, but the moment you try to play it... This is where downsizes come by. The game, for some reason, give you enormous amount of balls to launch, like 30-40 every round pretty quickly, but without any single update to automate it. The game which was created for visual enjoyment never give even a single second to enjoy what did you did just brough. What most of updates even doing I never saw, because most of the time I was trying to look at this red line (which show strenght of launching balls) to push more and more balls into the zone. Do you like special effects? Watching numbers growing? Things what incremental games give you? Forget, watch a red line go up, and try to at the end to see 1-2 balls bouncing in mostly empty board. 1) Pegfinity need automatization like asap. Giving ability to launch balls in some radius, or launching them at same time would be so much better, considering most of the visual effects happening in first 5 seconds. 2) Blue portal must be first to unlock and be the one to be …
have a seizure towards end of game. super short
it's cute, it's kinda fun, but it's kinda too easy. there's not much strategy besides how much power to give each ball and i guess what order to unlock things. but everything gets unlocked eventually. call me when you add a roguelike mode a la peglin.
addictive and fun
amazing game!!
It's worth it on a sale. Gameplay loop is fine if a bit random. The power mechanic feels underdeveloped (you really have to stay between 2 and 3 empty sections from the top to make the most of your plays). The hypemeter also feels like it could have used a little more to it. The game seems like it wants you to launch all your balls one after another and have multiple in the grid at the same time (there's even an upgrade to lower the delay between shots), but because all of the special pegs are on timers, there's no reason to have more than 1 ball in at a time. I tested that theory and was scoring literally 10x more when i went one at a time vs one immediately after another. Unlocks come at a solid clip until the very end when it gets grindy, and then you unlock the final thing and there's no reason to enjoy it as you've unlocked everything and all achievements by that point. My review seems negative, but the core gameplay is fun and it was like $4. I would recommend paying more than that for it, but I got a couple good sessions out of it before completing it.
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