

Pluralys
Ivalys Studios · April 9, 2026 · Adventure, Story Rich, Exploration, Cozy, Interactive Fiction
Buy Pluralys from Steam at $14.95 — the cheapest of 1 store we compare.
Where to buy Pluralys — official stores
Pluralys price by region
Pluralys costs £6.44 in the United Kingdom, €7.40 in Europe (EUR), $8.55 in Georgia (USD), $14.95 in the United States, CA$14.95 in Canada, A$18.95 in Australia, NZ$23.49 in New Zealand, zł41.29 in Poland and R$53.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.44 −49% | £12.75 | £6.44 | 2 | |
| €7.40 −51% | €14.95 | €7.40 | 2 | |
| $8.55 | $8.55 | — | 1 | |
| $14.95 | $14.95 | — | 1 | |
| CA$14.95 | CA$14.95 | — | 1 | |
| A$18.95 | A$18.95 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| zł41.29 −34% | zł62.99 | zł41.29 | 2 | |
| R$53.49 | R$53.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pluralys
Pluralys follows Elie, a 16-year-old gamer who discovers a mysterious device called the Pager that can freeze time and reveal hidden truths, drawing them into a world where otherworldly beings secretly live among humans. Navigate a richly crafted world through meaningful choices, puzzle-solving, and exploration—no combat, just consequence-driven storytelling that uncovers what's really going on in Sector G.
Pluralys is an RPG focused on exploration, comedy and intrigue. You play Elie, a young person living a peaceful life, until unexpected visitors arrive and change everything. What seems like a quiet, cozy story hides a deeper mystery and many other adventures to discover.
Pluralys — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pluralys is a slow-paced, story-driven RPG that players either embrace or find tedious depending on expectations. Fans praise its cozy atmosphere, engaging narrative, charming dialogue, and rewarding exploration with a unique premise and cute art style, while critics find the opening hospital section mundane and frustrating, particularly its slow movement and repetitive fetch-quest tasks. Players who enjoy visual novels and don't mind reading-heavy, deliberately paced games seem to find it worthwhile, though it's clearly not for those seeking fast-paced action or traditional RPG mechanics.
I bought this because of a bad review, and I’m glad I did. I literally only bought this game because I saw a highly detailed negative review trashing the 90-minute hospital intro, calling it a "dreadfully boring" walking simulator with zero depth. I got curious, decided to see it for myself, and ended up playing for over 5 hours. Long story short: that negative review completely missed the point. The hospital introduction is actually super important for setting the pace and atmosphere of the rest of the game. If you just rush from objective A to B without looking around, yeah, it’s going to feel like a mundane hospital shift. But that’s the narrative trick—the game wants you to feel that routine before things change. More importantly, it’s not empty. If you actually take your time and look around, you'll find things the rushed reviewers completely missed. For example, there’s a specific door and a hidden key you can find to help Quentin. It is completely optional, but if you take the time to do it, it actually changes parts of the story later on. The game genuinely rewards you for letting it run and exploring the corners instead of trying to speedrun it. As for the complaints …19 found this helpful
Just a quick post, as I have yet to finish the game, but so far I am really enjoying myself. And that is coming from someone who usually plays Point n Clicks, action-RPGs (think Witcher 3), or turn-based combat RPGs (like Chained Echoes). Anyway, this popped up as a recommended game, and I’m really glad it did—it seems to have a good story, fun exploration, and cute graphical style. I’ll update my review once I’ve finished the game, but right now I’m just taking my time exploring, talking to everyone, and looking at everything. So far it’s keeping my attention quite well (and I’ve been poking around for quite some time now), which is a great thing. Good game if you like a slower pace of an RPG with a lot of characters and things to see. :)8 found this helpful
Very intriguing story, was hooked straight from the intro. Would recommend as a weekend cozy game. Keep in mind there is a lot of reading to get everything out of it, but that is not a negative thing at all and also makes it perfect for visual novel fans.4 found this helpful
Super cute, cozy and fun! I love the unique story lines and solving the little side quests. Also clever dialogue that got me laughing a few times.3 found this helpful
Unfortunatly my 90 minutes of this (on Steam Deck, not that it matters) were dreadfully boring. During the introduction sequence: - you get thrown into a regular random hospital you know nothing about (and therefore have no connexion with) - you play as a random doctor you know nothing about (and therefore have no connexion with) - you get tasked with the most menial, boring and tedious jobs known to mankind - said task requires you to go all the way across the hospital, talk to person A, be told to go all the way across the hospital to talk to person B, talk to person B, be told to go all the way across the hospital to talk to person C - as you clumsily (you cannot walk diagonally, in 2026, yes) and slowly (you play as a snail dressed up with human clothes, and yes I know you can "sprint", if the speed was doubled, it would start being tolerable) go through the hospital several times to advance the game, you come across many identical looking rooms with nothing interesting inside (no loot, no quests, nothing) and MANY IDENTICAL (and I MEAN IDENTICAL) looking characters that you don't know about, don't care about, and exhaust their one or 2 lines of dialogue before moving on, inc…2 found this helpful
If you gave an Animal Crossing villager a concussion, they'd talk like the characters in this game.1 found this helpful
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