

Pound for Pound
Pound for Pound Games · 2026 · Sports, Sandbox, Simulation, Boxing, Management
PC
Very Positive96% · 94
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About Pound for Pound
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game isn't good compared to it's original. If you're looking for the original you can find it when you google for UFC simulation managers it's by Grey something or other. Now before you dismiss this review simply because I don't remember the original, let me get into why this game struggles so much. They introduced a feature to this game that allows for fighters to make requests, which ordinarily would be a great addition. However, it gives you absolutely no benefit. What I mean by this is there is no friggen way to get positive interactions out of it that make up for any of the negatives. It's a complete game breaker the entire time you're looking to climb. They ask for a match and you give it to them? Congratulations you get a plus benefit that is practically nothing. Are there any other positive interactions? NO. SO WHY THE HECK IS THE GAME ASKING FOR A FIGHTERS LOYALTY WHEN IT DOESNT GIVE ANY AS A REQUIREMENT TO LEVEL UP TO THE NEXT PROMOTION TIER?!?!?!?!?! Every few weeks my fighters moan about either decisions (which you cant do much about and is an instant negative bomb) or about wanting to fight in "their hometown". Very rarely do you EVER get any positives about it…2 found this helpful
Definitely recommend. I got sucked into this quickly and had a hard time putting it down. The world feels alive, and the stories you build with your fighters are genuinely rewarding. A few quality-of-life suggestions that would make it even better: Card planning filters. Who you put on the card matters based on where the fight is, but there's no way to plan around that. Add filters for fighting style and fighter hometown/region. Free agent filters. Same issue here. I've spent way too long rapid-scrolling looking for a fighter from a specific region. Filters for style and hometown would save a lot of clicking. Rivalries. These feel weak right now. Fighters clash and then just... forget about it. Seven years into my save, I had zero established rivalries. Give them staying power and room to actually grow. Fighter relationships. They drift to neutral too easily. More levers to build (or break) relationships would help them feel less static. Card grading. After 100+ events and rising prestige, I've maxed out around a B, mostly sitting C- to C+, including a one-punch KO that should've been an instant classic but scored a C. Grades should weigh the actual fights, not popularity (which a…2 found this helpful
Great sim game. One suggestion is have pop ups when fighters request things. If you book an event 6 weeks in advance and sim to it you miss fighter requests which hurts your relationship. If they pop up during the sim with a quick yes no answer that would help the gameplay a lot. Thanks looking forward to the development!1 found this helpful
Fun game. I'd like to see a Hall of Fame or some way to remember the best of the best in your promotion and the generated MMA world.1 found this helpful
I haven't played any other sports-management sims before, but I'm having an absolute blast with this one! Two thumbs up!1 found this helpful
its just overall fun to amke your own fighting promotion and build your own stars and develop
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