Project SJHG

Project SJHG

벽광 · October 23, 2024 · Early Access, Indie, Singleplayer, Souls-like, Action RPG

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No store is currently selling Project SJHG. It released on October 23, 2024 and was developed by 벽광. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About Project SJHG

Special thanks to Haetae for granting permission to use the character and artwork.It requires at least 5G of VRAM to run properly.Requires at least a Ryzen 2600 CPU and a graphics card equivalent to or higher than an RTX 2060 with DirectX 12 support.

Introduction

  • Developer
  • Mainly developed by one person, with 1–2 others contributing on a case-by-case basis.
  • Genre
    • Action RPG (Soulslike Style)
  • Development Status
    • Early Access / Demo
  • Core Systems
    • Divine Orb Growth, Challenging Combat, Multiverse Exploration through Portals
  • Features
    • Variable Combat Styles(Planned), Powerful Boss Battles
  • World & Gameplay

    A peaceful morning somewhere in Yeongwol Mountain.
    However, the once-familiar mountain trail is strangely twisted, and a mysterious portal reveals an entirely different world.
    Though you manage to return home, time around your house flows abnormally fast.
    The path leading down to the city has completely vanished, and people caught in the phenomenon begin taking shelter in your house.
    Among them are those who may not even belong to this world.
    You must uncover the reason behind this distorted world—and restore it.Players will travel across multiple connected worlds and explore diverse regions.
    Along the way, they will encounter various enemies and occasionally defeat powerful foes for special rewards.
    The Divine Orb system allows players to adapt their combat styles and face stronger enemies.
    Players will discover hidden clues in each region and interact with NPCs to piece together the overarching story. (Story-related clues will be expanded through future updates.)

    Main Regions

    • Yeongwol Mountain & Rift in Space-Time
    • The beginning where reality and unreality intersect. Portals connect to other worlds.
    ▲ Basement▲ Portal to Another World
    • Twisted Forest
    • A forest once home to nature spirits, now entangled with invading goblins.
    • Desert Canyon
    • A space where past and present collide.  (Currently under development)
    • Snowfield
    • Planned
  • Joseon-era World
    • Planned
  • ???
    • Planned
  • Core Systems

    • Divine Orb & Fragments
    • As the world changes, your power shatters and scatters.You must collect fragments to enhance and expand your abilities.
    • A core growth system that allows flexible changes in combat style.
    • Divine Fragments
    • Equip fragments into the Orb’s "Core" to apply new traits.
  • Divine Core System
    • Unlock internal slots in each core to gain further enhancements.
  • Traits
    • Each fragment grants special properties and modifies combat behavior.
  • The combination of Divine Fragments and Cores can fundamentally change your combat style.▲ Divine Orb Editing UI

    Growth

    Soulslike Growth System
    • Defeat enemies or use items to collect Souls and level up.
    • Choose one of the following stats to improve: HP / Mana / Stamina / Strength / Dexterity / Intelligence / Willpower
    ▲ Level-Up UIGrowth through the Divine Orb
    • Unlocking Core slots grants new powers and strengthens existing ones.
    • Fragments are acquired through exploration. Slots can be unlocked, and attributes can be added to fragments. Fully unlocking a line of slots grants special bonuses. Each Core has a different slot structure and line arrangement.
    ▲ Slot Unlocking UI▲ Fragment Enhancement UIGrowth via Equipment System
    • Equip weapons (Sprites), armor (Auras), and accessories (Ring).
    • Sprites and Auras can be strengthened and enhanced with attributes.
    ▲ Equipment Enhancement UI▲ Elemental Infusion UI

    Combat Styles & Characters

    Default Playable Character
    • White Tiger (Playable)
    • Melee combat focused on dodging and striking
    • Intuitive controls, close-range combat
  • Wolf (Planned)
    • Stack-based mid-range combat using talismans
  • Fox (Planned)
    • High-risk, high-reward counter-attack focused combatHas no HP; dies upon exceeding a certain number of hits
  • Each Sprites (weapon) uses different animation sets, enabling a wide variety of play styles beyond the base characters.

    NPC

    • Enhancement & Elemental Infusion (See: Equipment System)
    • Stat boosts and slot unlocking for Divine Orb (See: Orb Growth System)
    • Special item exchange via boss soul shards▲ Boss Reward Exchange UI
    • Returning Lost Parcels : Find and return lost NPC parcels during exploration to unlock new shop items.▲ NPC Dialogue After Returning Lost Bundle
    • Potion Enhancement : Bring specific materials to NPCs to increase potion charges and healing power.▲ Potion Upgrade UI
    Some NPCs or characters may not have 3D models.Support
    • X : https://x.com/devgame2025
    • Email: bu30808dev@gmail.com
    • Discord(KR): https://discord.gg/NJ7PfuR5fV

    Project SJHG — game info

    Platforms
    Windows
    Player modes
    Single-player
    Controller
    Partial controller support
    PC Game Pass
    Not included

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