

PsiloSybil
bad_vertex · 2024 · Precision Platformer, 3D, 3D Platformer, Platformer, Collectathon
PC
Very Positive84% · 250
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About PsiloSybil
An old-school, tough-as nails classic linear 3D platformer with a faithful PS1 cartoony aesthetic. 25 fully original levels, boss fights, collectibles, time-trials, and many secrets.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have a question for god... WHHHYYYYYYYYYYYYYYYYYYY!!!!?? Just add one more checkpoint on the tower level please.2 found this helpful
I want to like it, but by the end I just felt tired of playing it.1 found this helpful
[h1]"Crash Bandicoot, but Sado-Masochistic"[/h1] I want to enjoy this game, really I do; it's got brilliant Hallmarks of Nostalgic Enjoyment for Mid-90's Mascot Platformers, Quirky Aesthetics, Collectables, a simple whimsical plot. But it's hard to enjoy when I get Diffed at the same section in each level Every, Single, Time... PsiloSybil feels like a game that wants to Homage its Ancestors, but only seemed to remember the Memes from people who says "EeT wAs HaAaArD!¡!" and consequently gives us a product that is Ball-Busting; No "Almost" or "Borderline" about it, it WILL!! Kick your Faeces in most times. Controls feel like they can Never reach their full potential, it's nearly always "just" not able to jump high or far enough, or the Hit/Hurtbox is "Just" too Close to execute properly. It also reminds us why old timey Platformers had important mechanics like Hit Points, and Life Systems(I know the Arcade Mode has that, but that's got its Own Problems, like no Save States...) back then, if you died enough you'd be granted a small protection boon, but not here. And with no cause of Game Overs in the regular mode you just keep going on, steadily tilting yourself as you refuse to …1 found this helpful
Skill issue1 found this helpful
My feelings on this title is complicated. This game wants to be a throwback to the 90s platformers of the era. However, unlike most other titles, it is specifically focusing on the most frustrating elements of these titles. It's not the "fun" parts that it wants to emulate. To that end, this title is very niche. And a game confused at it iself. The titles in the 90s that were this difficult were often done so by accident. While sometimes "cranking up the difficulty" was practice as a means of maximizing blockbuster rentals, most 90s platformers reserved their challenging levels for the very end. Most of the games would keep the early levels fun and light. This is no news to anyone. The concept of a "difficulty curve" that rises with the player's skill is a fundamental element of game design. Games that sent straight to a high skill ceiling without giving the players time to develop those skills were panned at the time. Challenge was sought, of course, but there is a difference between "challenge" and "being unfair." And this game is unfair. This is a title you would shout "this game cheats" and throw your controller. Because it is cheating. The developer clearly set out to m…
please end me
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