

Psychiatrist Simulator 2
Eathrabaria · 2023 · Simulation, Interactive Fiction, Visual Novel, Life Sim, Medical Sim
PC
7 user reviews29% · 7 📈 Making a comeback 46%
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About Psychiatrist Simulator 2
Take role as Dr. Smith, psychotherapist. Game consists of real people video recordings. Talk with them, treat, learn about psychology. Your choices have consequences, at the end of the game you will see summary.
Game features:
Game features:
- Real people video recordings
- Your choices matter - at the end you will see what happened in their life after meeting with you
- You always have choice about dialogue - there is always more than one option to choose in dialogue
- No computer animations, but real people emotions, because of real recordings
- You have book to read and learn about mental health diagnoses like personality disorders
- You have second book to diagnose and treat patients
- Doctor says random things about his life during the day
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Psychiatrist Simulator 2 is an extremely badly made interactive/FMV novel/Choose Your Own Adventure where the developer pretends he's a psychiatrist (he is not). Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. It's important to note that many of the diagnoses and responses are, quite frankly, not just wrong, but [i]potentially harmful[/i]. Spreading misinformation about serious psychological diseases through the me…14 found this helpful
Oh boy. This is a terrible game if I can call it that. There is no UI or goals. The AI voice is just telling wierd lines, the fonts are not the same size, and the clips are varied.5 found this helpful
i laughed for 45 minutes straight1 found this helpful
a good concept but horribly designed.
The main issue with the game is not its concept, which is actually quite interesting, but its ambiguity of status. It blurs the line between popularization and clinical seriousness, without clearly acknowledging that it offers a heavily simplified—if not caricatured—version of psychiatry. The concept itself remains promising: an interactive psychiatric diagnostic game could have real value, provided it is better framed. It notably lacks clear disclaimers stating that it is not a medical tool but a simplified, fictional experience. Subtitles would also be necessary for non-native English speakers, as well as the ability to pause and take time to tick the appropriate boxes when making decisions. The problem is not that the game simplifies psychiatry -every simulation game does- but that it does not clearly indicate where the game ends and where clinical reality begins. _____ Le principal problème du jeu n’est pas son principe, qui reste assez intéressant, mais son ambiguïté de statut. Il brouille la frontière entre vulgarisation ludique et sérieux clinique, sans assumer assez clairement qu’il propose une simplification massive, voire caricaturale, de la psychiatrie. Le concept demeu…
Psychiatrist Simulator 2 is a narrative-driven simulation game developed and published by Eathrabaria that places players in the role of a practicing psychiatrist responsible for evaluating and treating patients with various psychological conditions. Rather than focusing on traditional gameplay elements such as exploration, action, or resource management, the game centers almost entirely on dialogue, observation, and decision-making. Players take on the responsibilities of a mental health professional by listening to patients, analyzing their symptoms, and making diagnostic and treatment decisions that influence the outcome of each case. The experience attempts to replicate the thought process behind psychiatric evaluation while presenting a series of fictional patient stories that explore a range of mental health challenges. The gameplay unfolds through a sequence of therapy sessions in which patients visit the player’s office to discuss their personal struggles. Each consultation takes place through a dialogue interface where players can ask questions, choose responses, and examine the information provided by the patient. These conversations gradually reveal details about the in…
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