

Eliza
Zachtronics · August 12, 2019 · Female Protagonist, Visual Novel, Emotional, Psychological, Indie
Buy Eliza from Eneba at $0.57 — the cheapest of 8 stores we compare.
Where to buy Eliza — official stores
Cheapest Eliza keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Eliza price by region
Eliza costs £0.34 in the United Kingdom, €0.38 in Europe (EUR), $0.57 in the United States, zł2.10 in Poland, R$4.10 in Brazil, $7.49 in Georgia (USD), CA$9.75 in Canada, A$10.99 in Australia and NZ$11.32 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.34 −95% | £6.39 | £0.34 | 7 | |
| €0.38 −95% | €7.39 | €0.38 | 8 | |
| $0.57 −92% | $7.49 | $0.57 | 8 | |
| zł2.10 −94% | zł33.99 | zł2.10 | 5 | |
| R$4.10 −83% | R$23.49 | R$4.10 | 4 | |
| $7.49 −50% | $7.49 | — | 3 | |
| CA$9.75 −50% | CA$9.75 | — | 4 | |
| A$10.99 −50% | A$10.99 | — | 4 | |
| NZ$11.32 −50% | NZ$11.32 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Eliza
Play as a proxy counselor reading AI-generated scripts for a virtual therapy app, reconnecting with your past while questioning whether technology can truly help people heal. This thought-provoking visual novel explores the ethics of AI-driven mental health care through beautiful hand-painted Seattle environments, compelling fully-voiced characters, and philosophical questions about tech's role in our lives.

After abandoning her high-powered tech career and a mysterious three-year absence, Evelyn Ishino-Aubrey resurfaces working as a proxy for a virtual counseling app called Eliza. Her job consists solely of reading a script provided to her in real-time by an AI, leaving her no autonomy over what she says. Is Eliza a technological marvel that brings therapy to those who otherwise couldn’t access it? Or is it an ineffective replacement and another vector for technology companies to gain control over our lives and humanity?
As she reconnects with people from her past and gets to know the ordinary people of Seattle who use Eliza for counseling, Evelyn finds herself caught in the middle between differing sides of the argument— and as she begins to question everything about her past life and future purpose in the world, it becomes clear she must confront the turmoil and darkness inside.
- A thought-provoking story told in the form of a visual novel from an award-winning indie team.
- Follow Evelyn’s journey through a present-day Seattle brought to life with beautiful hand-painted art.
- Get to know Eliza’s clients and the employees of Skandha, the technology giant behind it, with over a dozen fully-voiced characters and powerful performances from a highly regarded cast.
- An evocative, ambient original score by the composer for Infinifactory, SHENZHEN I/O, Opus Magnum, and EXAPUNKS.
- Is AI-driven counseling better than nothing? Is it worse than nothing? What responsibilities come with technical skills? Consider your own answers to these questions and more.
- Counseling sessions getting a little too real? Relax with Kabufuda Solitaire, a new take on solitaire using Japanese kabufuda cards.
Eliza — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
Eliza in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fantastic! Absolutely compelling and addicting solitaire mini-game. In the face of the oppressive and unceasing flow of tech optimism, I feel an immense powerlessness. Everyday, we endorse these machines and interface with them and feed them our little me-scraps until they're our perfect little mirrors. But I'm sick of my face! Eliza (the game, not the AI) gets people. It gets what makes people tick, how we rationalize, how we speak and portrays all angles with sobering realism. It may not take a stance or have any satisfying solutions, but it captures the problem. We have all been made ill by alienation. By the disconnect between self and other, self and duty, self and idea of self, self and reality. We are stunningly distant for beings so conformist! Yet, we think only in the means we know: in progress, in new technology, new machines. Has anyone ever asked if it was progress itself that was detaching us from something? That maybe this lifestyle is deeply mentally unsustainable? That's the conversation on display, and it's captivating to follow. I'm staunchly, viscerally, recalcitrantly anti-AI. I'm anti-LLM, of course, but it is the project itself, that data can become intell…3 found this helpful
Eliza is very topical but deeply...underwhelming. The atmosphere is great, the characters are endearing if superficial. The game raises a lot of questions it's not equipped to answer or even say anything of note about them, it just raises the questions. It feels like talking to an executive if that makes any sense; big talk about big topics but very little to say about them.3 found this helpful
Eliza is a mature and contemplative visual novel that explores artificial intelligence, mental health, corporate technology, privacy, and the complicated boundary between genuine human empathy and automated assistance. Developed and published by Zachtronics, it takes a remarkably restrained approach to subjects that could easily have been turned into exaggerated science fiction. Instead of presenting AI through robots or futuristic disasters, the story examines a technology that feels disturbingly plausible: an automated counseling program that determines what should be said to vulnerable clients while a human proxy delivers those words in person. The story centers on Evelyn Ishino-Aubrey, a former technology professional returning to society after spending several years away from her previous career and social circle. She takes a job working for Eliza, an AI counseling service where her responsibility is not to provide her own advice but to repeat responses generated by the system. This creates one of the game's most effective sources of tension. Evelyn is physically present with people discussing deeply personal problems, yet the software controls what she says. The arrangement …
A fascinating exploration of the ethics of "ai"-like program development and the humans caught in the cogs of software companies willing to exploit developers and customers alike.
This story is about listening, about an apparently and really happening massive issue of people not speaking to each other and not listening to each other. And this is a very good and important alarm to ring or concept on which to mount the story. It's like a lack of interaction and too-complex\\too-diverse to listen to epidemic. This story and epidemics can be also explained with the values that come from the Asia Minor- Greek Culture and the aspect of envy. Our society is deeply ill from constantly confronting people watching all day long what others do and losing contact with what we ourselves do, constantly consuming itself like shown in the mythological and greek related iconography of Envy. Besides all the topics and matters I touch below, this is the real pillar or hinge of the entire plot. "Phthonus" Is the world as a massive performance extractor? Eliza might be a bit heavy for the average player and person, but I am pretty sure the vehicle Zachtronic chose for divulgative purposes is a very good one. Extremely effective as you do get involved in the gestures not only in reading or viewing, and ultimately and constantly in the understanding... AI abuse is just another e…
I remembered this game and had to check the release date. It's a visual novel set "in the near future", supposed to be somewhat dystopic. Funnily enough, real life proved to be way more depressing and precarious. It's a visual novel. Barely any gameplay there. With a good story and good art. From a time we thought things would only get slightly worse - our current boring dystopia make its critique seem somewhat naïve.
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