

Putridum Horror
RedLightsStudio · February 23, 2023 · Indie, Atmospheric, Horror, Psychological Horror, First-Person
Buy Putridum Horror from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy Putridum Horror — official stores
Putridum Horror price by region
Putridum Horror costs $2.69 in Georgia (USD), £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.69 | $2.69 | — | 1 | |
| £3.39 | £3.39 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| CA$4.99 | CA$4.99 | — | 1 | |
| A$5.95 | A$5.95 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| R$13.79 | R$13.79 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Putridum Horror
Putridum Horror is a first-person psychological horror game where you explore a dark house, scavenge for items, and avoid the creatures lurking in the basement to find your escape. What sets it apart is its atmospheric tension and intimate indie approach, delivering a focused haunting experience that prioritizes dread over spectacle.
Putridum - Psychological dark horror in which the player will have to explore a large dark hous with only a weak flashlight, look for the right things, not be caught and find a way to escape from there.
Putridum Horror — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Putridum Horror by RedLightsStudio is a small-scale first-person horror experience that focuses almost entirely on atmosphere and tension, delivering a compact but unsettling journey through a decaying and oppressive environment. Built as a solo-developed project, it carries a clear sense of intent: to create fear not through action or complexity, but through vulnerability, uncertainty, and the constant feeling of being watched. From the moment the player steps into its dimly lit setting, the game establishes a tone that is heavy, quiet, and persistently uncomfortable. The gameplay is centered on exploration and survival without combat, placing the player in a position where avoidance and awareness are the only real tools available. Moving through the interior of a dark and deteriorating house, players must search for key items and navigate through narrow hallways and shadowy rooms while staying alert to potential threats. The use of a weak and unreliable light source plays a significant role in shaping the experience, limiting visibility and forcing players to move cautiously. Every corner feels uncertain, and the lack of control over what lies ahead contributes to a steady sense…
Putridum serves as a decent entry point for those new to the horror genre, but seasoned players may find it lacking in depth. While the game shows potential, it currently feels more like an experimental project than a fully realized horror experience. Atmosphere & Sound Design The game struggles to maintain a consistent sense of dread. The environment often feels empty, and the sound design lacks the "bite" necessary to keep the player on edge. True horror isn't just about darkness and loud noises; it requires a built-in sense of unease and a narrative pull, both of which feel minimal here. Gameplay & Mechanics The gameplay loop currently feels a bit aimless. One notable technical oversight was the final objective: the front door opened with a single key, despite suggesting three were required. The Highlights: There are a few effective scripted scares—specifically the tipping shelves and the vent system collapse—which successfully create brief moments of tension but then its gone. Suggestions for Improvement To provide more sustenance and direction, I recommend the developer implement the following: Objective Tracking: A simple task list (e.g., "Investigate the silence," "Loca…
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