Quantum Beast

Quantum Beast

RaidenV_00 · 2025 · Combat, Action RPG, Beat 'em up, Violent, Spectacle fighter

PC
Positive100% · 35
Best price
$5.99
lowest tracked $4.79
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$5.99
Buy

Screenshots

About Quantum Beast

Quantum Beast focuses on rumble fighting that you need to fight against massive enemies ALONE. So if you are confident of your power, then go for it.

Gameplay Elements:


Cool Fighting Style
Kick the robots in the ass!
This is the core mechanic that you can counter enemy's attacks to blow them in the air. And after that, a heavy strike kick could teach then a good lesson.

Throw them toward the wall!
Crash the enemies away. When they hit the wall, the additional stamina damage could stun them more easily. And may get chances to execute continuously.
Multi-Weapon SystemYou can switch between several main weapon at any time.Use Sub Weapons
Shoot or explode, your choice.

Powerful SkillsQuantum Blade!Search The Area
Weapons and resources are spread in the whole area. Those little things could help you pass through the challenges.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 18, 2025
Really cool character action/ beat 'em up about breaking down enemy defenses so you can launch them across the room. There are no English language reviews, so I feel I should try to write something a little informative. You can knock enemies around and deal a ton of damage and Break by countering their attacks with your own heavy attack/ running attack, or deplete their Break with usual perfect guard sort of mechanic. Enemies who are hit by a counter or in a Break state can be launched with an uppercut, or knocked away ("blowed away" as the current translation says), knocking them into walls or each other for extra damage. Enemies whose Break is depleted can also be hit with Execute, either a kick on the ground or an Izuna Drop if you're jumping. You can also simply grab enemies who are blocking with your aerial heavy attack and throw them into a wall to make some space and knock them over for a followup (it's literally the Guillotine Throw from Ninja Gaiden). Fists are the default weapon, there's also a staff, a sword, and presumably one or two others I haven't found yet. You can assign each weapon to a shortcut and switch on the fly, but I've only focused on fists so far. …
11 found this helpful
Recommended Sep 20, 2025
There's some jank in here - it's a solo dev project - but wow, the combat design has some neat stuff going on! The game's big unique mechanic is "quantum teleport" - essentially an invuln dash straight to an opponent that you can do at any time, and I mean ANY time. Want to extend a combo? Quantum teleport to cancel your attack chains. Want to close distance? Block an attack and quantum teleport to cancel your blockstun. Want to escape an enemy's combo? Quantum teleport to cancel your ragdoll. The weapons all have fairly developed movesets, and there's an array of assist weapons that let you apply CC or ranged damage as needed. You can also spend your teleport meter on a quantum blade - a massive, sweeping attack that's fully invuln and knocks enemies away - but each use of the blade clears out your entire stock of meter, so using it at a bad time will leave you vulnerable. There are some things I'm really missing (skippable cutscenes, some better sound mixing, one-button options for the quantum attacks on KBM) but overall I'm having a great time and can't wait to play more!
7 found this helpful
Recommended Oct 31, 2025
Quantum Beast, developed and published by RaidenV_00, stands as a fierce and unapologetic entry into the world of hardcore action combat, merging the style of spectacle fighters with the intensity of science fiction warfare. It presents itself as a raw, fast-paced, and highly skill-oriented experience where players are thrust into battle against colossal robotic enemies threatening a futuristic city. What makes Quantum Beast remarkable is its ambition and energy—it’s a one-developer project that manages to capture the spirit of high-octane fighting games while infusing its own flavor of chaos, momentum, and precision. Rather than attempting to build a sprawling world or weave an elaborate plot, the game focuses its entire essence on visceral engagement and the thrill of mastering brutal combat sequences that test every reflex and decision a player can muster. The heart of Quantum Beast lies in its combat design, where every strike, counter, and wall impact feels loaded with consequence. The player is given a versatile toolset—melee strikes, counter systems, sub-weapons, and even teleportation maneuvers—to dismantle enemy robots in stylish and devastating fashion. The ability to ki…
3 found this helpful
Recommended Sep 21, 2025
So I've played around 4 hours or so (1 hour was letting a friend trying it out), cleared the 2nd stage, also got an S rank on the 1st stage. Let me say this outright: this is a damn steal at this price point, it's crazy this game is cheaper than a meal where I live. This is a pretty damn brutal, straight-to-the-point 3D melee action game that is more than a bang for your buck. Of course, being a solo indie dev project, do expect that sort of "unpolished" aspects here and there - somewhat choppy animation on some enemies, it's easy to mis-press some UI stuff (like at the merchant), some translation don't have the cleanest English (but no issue in understanding it), some finicky collision or pathing here and there, camera going a bit haywire at times. But these issues don't distract from the main thing the game is offering: a pretty interactive combat experience against various aggressive enemies. So how is the combat like? You have straightforward weak and strong dial combos, strong attacks being chargeable. Defensive options include a regular dodge, a guard + perfect guard, and just sprinting out. What really makes the combat interesting to me is how the properties of diff…
3 found this helpful
Recommended Jan 31, 2026
indie character action game, you get several weapon options with move sets and a good unarmed move set. a good time that can be challenging. dev has been active to fix bugs and now the game is smooth
Recommended Nov 3, 2025
Great first project. Really enjoyed it despite some of the issues that I will mention later. Those I remember right away: -Shotgun has no sound if it doesn't reach an enemy. -Long sword sounds not to my liking, like it's a paralone stick that hits something hard. -The physics feel very sluggish, like you are underwater. -Not enough feel of impact on the enemy. -Walking with the weapon in the hand is quite clumsy. -Maybe making battle action a bit sharper would make the fights more Ninja Gaiden-ish. -Riffle sounds too loud compared to other weapons. Good thing: No clippings, enemies AI is good (maybe a bit too good at times), special thanks to Izuna Drop. Music is good. Would like to have a bit of a narrative in the future project. Hope RaidenV_00 can earn some money and hire a team to work on the future project. Especially an art designer. Quantum Beast looks very promising as a potential franchise. Thank you for the game.

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